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Mapping on imported mesh objects


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#1 David Lemelin

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Posted 17 January 2018 - 07:53 AM

Hi guys,

 

I'm attempting to map a graphic onto a mesh object of a pillow. The mesh itself is fairly detailed to capture the folds of the fabric. I don't need extreme realism here, but I am seeking for a way that would allow me to project the image I have onto the pillow and control the mapping. Currently when I place the texture on the shape, it gets chopped up and distorted on each triangle face. Is there a mapping method that can help me apply a texture as a planar projection, or reorganize the triangles to be cohesive? I guess this is where UV mapping would be handy.

Attached Thumbnails

  • Screen Shot 2018-01-17 at 7.51.49 AM.png
  • Screen Shot 2018-01-17 at 7.52.15 AM.png
  • Screen Shot 2018-01-17 at 7.23.17 AM.png


#2 setz

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Posted 17 January 2018 - 12:04 PM

Flat Mapping.

 

Use the Map Texture Tool set to Flat Mapping.

Screen Shot 2018-01-17 at 8.54.19 AM.png

 

Screen Shot 2018-01-17 at 8.54.29 AM.png

 

Adjust with the Edit Texture Map Tool.

Screen Shot 2018-01-17 at 8.54.38 AM.png

 

Screen Shot 2018-01-17 at 8.54.48 AM.png

 

I made a proxy box to map on first (because it is a bit laggy on an object with thousands of faces) and then used the Set Attributes tool to transfer the settings to the pillow object.

 

Screen Shot 2018-01-17 at 9.05.39 AM.png

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Edited by setz, 17 January 2018 - 12:06 PM.

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#3 David Lemelin

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Posted 12 February 2018 - 01:18 PM

Thanks for the tip!






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