I'm attempting to map a graphic onto a mesh object of a pillow. The mesh itself is fairly detailed to capture the folds of the fabric. I don't need extreme realism here, but I am seeking for a way that would allow me to project the image I have onto the pillow and control the mapping. Currently when I place the texture on the shape, it gets chopped up and distorted on each triangle face. Is there a mapping method that can help me apply a texture as a planar projection, or reorganize the triangles to be cohesive? I guess this is where UV mapping would be handy.