Jump to content
AutoDesSys Forums
Sign in to follow this  
David Lemelin

Mapping on imported mesh objects

Recommended Posts

Hi guys,

 

I'm attempting to map a graphic onto a mesh object of a pillow. The mesh itself is fairly detailed to capture the folds of the fabric. I don't need extreme realism here, but I am seeking for a way that would allow me to project the image I have onto the pillow and control the mapping. Currently when I place the texture on the shape, it gets chopped up and distorted on each triangle face. Is there a mapping method that can help me apply a texture as a planar projection, or reorganize the triangles to be cohesive? I guess this is where UV mapping would be handy.

post-366-0-42259000-1516193567_thumb.png

post-366-0-78836100-1516193575_thumb.png

post-366-0-52971100-1516193592_thumb.png

Share this post


Link to post
Share on other sites

Flat Mapping.

 

Use the Map Texture Tool set to Flat Mapping.

post-176-0-41779300-1516208541_thumb.png

 

post-176-0-90372200-1516208540_thumb.png

 

Adjust with the Edit Texture Map Tool.

post-176-0-33524400-1516208540_thumb.png

 

post-176-0-83015400-1516208539_thumb.png

 

I made a proxy box to map on first (because it is a bit laggy on an object with thousands of faces) and then used the Set Attributes tool to transfer the settings to the pillow object.

 

post-176-0-42143500-1516208752_thumb.png

Pillow.zip

Edited by setz

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×