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Hi Des, can you convert with Maxwell Studio each car in mxs format? This car are .fbx with Substance Painter texture supported by Maxwell 5.


AndyD

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2 hours ago, AndyD said:

Hi Des, I have Maxwell Studio v3 and the cars are white but with UV's maps correct (need to rebuild the texture with a original png maps). In Studio v5 there is the same problem?

Hi Andrea, you answered your own query here. Just import the file into Studio and rebuild the textures, no need to reset any zeros. The materials will be named in Studio, just set the reflectance to the matching materials etc. Make sure your viewport is set to show as "Textured" so you can see the textures updating as you assign the materials. Read up on Maxwell Materials in the online manual on the Maxwell website. There should be some videos as well.

Unfortunately I don't have time to do this for you. It's quite straightforward so you shouldn't have problems.

Des

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