Wal054 Posted August 26, 2022 Share Posted August 26, 2022 I am trying to define a reference plane like CAD software - where you select the zero point then select the direction of the X axis then the direction of the Y axis followed by the Z axis. I have looked everywhere (I think). I know that I can select a face & then edit the reference plane. However, this will be real slow as I have many different reference planes to create. Is there a quick way to do this? Quote Link to comment Share on other sites More sharing options...
Wal054 Posted August 26, 2022 Author Share Posted August 26, 2022 The reason that i raised this subject is that I need to create many 3D faces with each vertex of a face having different Z heights. Quote Link to comment Share on other sites More sharing options...
Wal054 Posted August 26, 2022 Author Share Posted August 26, 2022 I may have found a solution to my issue. I should turn off all snaps excluding end snaps. This will enable me to create 3D faces where all of the vertices have different Z heights. Quote Link to comment Share on other sites More sharing options...
Des Posted September 1, 2022 Share Posted September 1, 2022 On 8/26/2022 at 10:51 AM, Wal054 said: I am trying to define a reference plane like CAD software - where you select the zero point then select the direction of the X axis then the direction of the Y axis followed by the Z axis. I have looked everywhere (I think). I know that I can select a face & then edit the reference plane. However, this will be real slow as I have many different reference planes to create. Is there a quick way to do this? You can do this using the Edit Reference Plane. Quote Link to comment Share on other sites More sharing options...
Des Posted September 1, 2022 Share Posted September 1, 2022 On 8/26/2022 at 1:50 PM, Wal054 said: The reason that i raised this subject is that I need to create many 3D faces with each vertex of a face having different Z heights. Have you tried using the Disturb Points tool? Just set it to disturb the points in the Z direction by turning off the X & Y. Then derive separate faces from the resulting disturbed object. All the vertices will be mostly be different for each face. Set the Density to low initially. Quote Link to comment Share on other sites More sharing options...
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