Alan Cooper Posted October 12, 2016 Share Posted October 12, 2016 Is there a method to do rounding so the texture doesn't get messed up? Please see attached. FZ pro 8.5.6. It looks like object axis is retained but the texture axis changes from alignment with the object to a world alignment. Link to comment Share on other sites More sharing options...
Tech Posted October 12, 2016 Share Posted October 12, 2016 Hi Alan, In general it is best to build the geometry first and then apply the texture mapping to it. However, we should be able to do better than what you are showing. Thanks for bringing this to our attention, we will see what we can do for the future. Link to comment Share on other sites More sharing options...
Alan Cooper Posted October 12, 2016 Author Share Posted October 12, 2016 Thanks tech, I got a reasonable result by boolean subtracting (modify differencing to use FZ speek) a curved shape from the top corner of the back cushion instead. Link to comment Share on other sites More sharing options...
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