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Help with MXM creation from imported maps


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Hi,

 

I am importing OBJ files from Turbosquid and rebuilding my materials in Maxwell from their maps.

The ".mtl" file for this model says this:

 

"# 3ds Max Wavefront OBJ Exporter v0.97b - ©2007 guruware
# File Created: 14.03.2014 14:15:08

newmtl wire_000000000
    Ns 32
    d 1
    Tr 0
    Tf 1 1 1
    illum 2
    Ka 0.0000 0.0000 0.0000
    Kd 0.0000 0.0000 0.0000
    Ks 0.3500 0.3500 0.3500
"

 

 

and when i open the OBJ file, there is only one ("wire") material in FZ. 

 

But the model has many materials, however, so I must look at the image of the product from the website an re-create and re-apply it all, hoping at least that the UV mapping will be good (I avoid the "texture Map" tool, etc..)

 

They are all in ".tif" format, some of which FZ will open, others not (I posted that problem on the regular forum..)

 

Most materials are pretty straightforwards, but this "rattan" woven material, has many maps (see my SC), and I don't know which goes where. Can someone offer help? especially odd are the tiny little TIFFs of vertical pixels called "Rattan_multiColor_2.tif" and "miltivolor.tif"..

her eis a list of the maps to facilitate any answering:

 

  1. multicolor.tif  (1 X 39 px)
  2. rattan_A.tif  (2040 X 1966px)
  3. rattan_AO.tif  (2040 X 1966px)
  4. Rattan_D.tif   (2040 X 1966px)
  5. rattan_multiColor2.tif   (1 X 120 px)
  6. rattan2_A.tif   (4080 X 3932px)
  7. rattan2_AO.tif  (2040 X 1966px)
  8. rattan2_D.tif  (4080 X 3932px)
  9. rattan2_horizontal_a.tif   (4080 X 3932px)
  10. rattan2_vertical_a.tif   (4080 X 3932px)

 

TEN maps which I assume all go somewhere in the MXM.  At first i thought it was for two sizes since there are two sizes of texture maps, but then there isn't a map for each size...

 

post-9808-0-83523500-1519669654_thumb.png

 

 

Thanks-

 

Peter

 

 

 

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This is what i've obtained so far: but I only used the masks for bump (rattan_D.tif), and a mask at Layer level for opacity ("rattan_A.tif). I did not use the AO masks.

 

the vertical and horizontal masks must be to isolate the weave's two directions - possible to have differing colors? 

 

I guess this turbosquid file was optimized for Max and VRay and unless I have detailed zooms I cannot tell from the photos of the product online what the materials are really doing..

 

 

 

post-9808-0-05791800-1519673336_thumb.png

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