AndyD Posted August 21 Share Posted August 21 How do you rotate a camera in TwinMotion on the Z axis to obtain a video where the rotation is 360°? I tried to insert a rotator but it only makes me link objects; in form Z you can rotate a camera 360° only on the Z axis... Andrea. Quote Link to comment Share on other sites More sharing options...
Justin Montoya Posted August 21 Share Posted August 21 Hey Andy, Are you looking to create a Panorama that can be viewed and shared online and the viewer can click and drag to see around the scene? Quote Link to comment Share on other sites More sharing options...
AndyD Posted August 22 Author Share Posted August 22 Hi Justin, No, I want get a movie of a camera rotate around an architectural model... Tanks in advance, Andrea Quote Link to comment Share on other sites More sharing options...
AndyD Posted August 22 Author Share Posted August 22 Like this... SDM.mov Quote Link to comment Share on other sites More sharing options...
Justin Montoya Posted August 22 Share Posted August 22 Hello again, I see what you are looking for. You will need to create a Media>Video of the first view keyframe, then move the camera view by right clicking and dragging on the large preview to create the second camera view. Then use the little + icon next to the first video to save this as the second keyframe. Repeat this until you have your whole rotation covered as you wish. I believe you will want to create at least 4 camera keyframes for a 360* video. After that, you'll simply want to Export the Video. Here's a nice video that should help clarify things. Starting around 10:53 for the Creating Videos from cameras and keyframes. Quote Link to comment Share on other sites More sharing options...
AndyD Posted August 22 Author Share Posted August 22 Thanks very much, Justin! I already tried to make a rotation of camera with this metod but each time the fourth keyframs contain a pan of views, too and ther'isnt an only rotation of camera but also a mix of pan and rotate... I this that with metod is useful for walking on the model rather that a make only a rotation movie... Andrea Quote Link to comment Share on other sites More sharing options...
Justin Montoya Posted August 23 Share Posted August 23 I think I know what you are talking about. If you add multiple keyframes, then there is a pause at each view, which is undesirable. I figured out a work around by using the Sequence option, where you basically just create a video with 2-3 keyframes that are a nice smooth motion, then another with 2-3 more keyframes but this one has the same starting position as the end of the first keyframe. You can then Copy and Paste these video keyframes into the Sequence Editor in TM. Here's a rough idea of what I'm talking about. By using the Sequence Editor you have more granular control over the videos and it's easier to keep the camera movement constant than if you simply use a bunch of keyframes. Does that help? Quote Link to comment Share on other sites More sharing options...
AndyD Posted August 23 Author Share Posted August 23 1 hour ago, Justin Montoya said: if you simply use a bunch of keyframes. Thanks a lot for the suggestion Justin, but for a 20 seconds animation at 30 fps I have to do at least 200 keyframes... Too works! Andrea Quote Link to comment Share on other sites More sharing options...
Justin Montoya Posted August 23 Share Posted August 23 I don't understand. In my example I made a 360* camera using 5 keyframes. I suppose your needs are more complicated? Quote Link to comment Share on other sites More sharing options...
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