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Tangent fillets between 2d shapes?

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Hi all, and happy pre- new year!

Trying to figure out how to create accurate, tangent fillets between two or more 2D shapes...

In this image, for example, I've just hand-drawn in fillets at different radii to illustrate where I'd like to do this accurately:

filltets.jpg.41bce4b2e79ad06542f005ec514ac8c6.jpg

 

Any help appreciated.

thanks

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As an architect, I run into having to create tangents between 2D shapes seldom. However, when I do, I simply use fillet tool, set my object modifier to point, and click at the points at want to fillet. Of course, I need to keep in mind that radii must actually fit in between the shapes. Below is graphically how I would do fillets on a shape like yours. I unioned the desired shapes first and click on the points to fillet. 

tangent fillets.jpg

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happy new year to all fZ users!

the only way I found out was this workaround: use 3D objects, create a sphere and a cube and use the tool "Round between Faces".

Than slice in the center of the sphere and than "Derive Face". the radii one both sides are equal !

1250231765_Bildschirmfoto2022-01-02um23_43_39.png.8d6ce1b358afecd987e6524a251302e1.png

If the circle is intersecting the rectangle, use a cube and a cylinder, union both and round the intersecting line. So you can have different radii !2129094354_Bildschirmfoto2022-01-02um23_56_59.png.c5adde6aa70862438e2489ad1cc1e66d.png 

The other way is to use a 2D cad like QCAD and import to fZ.

vva

 

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13 hours ago, vva said:

happy new year to all fZ users!

the only way I found out was this workaround: use 3D objects, create a sphere and a cube and use the tool "Round between Faces".

Than slice in the center of the sphere and than "Derive Face". the radii one both sides are equal !

1250231765_Bildschirmfoto2022-01-02um23_43_39.png.8d6ce1b358afecd987e6524a251302e1.png

If the circle is intersecting the rectangle, use a cube and a cylinder, union both and round the intersecting line. So you can have different radii !2129094354_Bildschirmfoto2022-01-02um23_56_59.png.c5adde6aa70862438e2489ad1cc1e66d.png 

The other way is to use a 2D cad like QCAD and import to fZ.

vva

 

Interesting. I assume this will work with straight extrusions as well. I'll have to try that...

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