-andrew- Posted December 31, 2021 Share Posted December 31, 2021 Hi all, and happy pre- new year! Trying to figure out how to create accurate, tangent fillets between two or more 2D shapes... In this image, for example, I've just hand-drawn in fillets at different radii to illustrate where I'd like to do this accurately: Any help appreciated. thanks Quote Link to comment Share on other sites More sharing options...
allanjl Posted January 1, 2022 Share Posted January 1, 2022 As an architect, I run into having to create tangents between 2D shapes seldom. However, when I do, I simply use fillet tool, set my object modifier to point, and click at the points at want to fillet. Of course, I need to keep in mind that radii must actually fit in between the shapes. Below is graphically how I would do fillets on a shape like yours. I unioned the desired shapes first and click on the points to fillet. Quote Link to comment Share on other sites More sharing options...
-andrew- Posted January 2, 2022 Author Share Posted January 2, 2022 Thanks Allan - tried this out, but I couldn't get it to create tangent, symmetrical fillets. Hm... Quote Link to comment Share on other sites More sharing options...
vva Posted January 2, 2022 Share Posted January 2, 2022 happy new year to all fZ users! the only way I found out was this workaround: use 3D objects, create a sphere and a cube and use the tool "Round between Faces". Than slice in the center of the sphere and than "Derive Face". the radii one both sides are equal ! If the circle is intersecting the rectangle, use a cube and a cylinder, union both and round the intersecting line. So you can have different radii ! The other way is to use a 2D cad like QCAD and import to fZ. vva -andrew- 1 Quote Link to comment Share on other sites More sharing options...
-andrew- Posted January 3, 2022 Author Share Posted January 3, 2022 13 hours ago, vva said: happy new year to all fZ users! the only way I found out was this workaround: use 3D objects, create a sphere and a cube and use the tool "Round between Faces". Than slice in the center of the sphere and than "Derive Face". the radii one both sides are equal ! If the circle is intersecting the rectangle, use a cube and a cylinder, union both and round the intersecting line. So you can have different radii ! The other way is to use a 2D cad like QCAD and import to fZ. vva Interesting. I assume this will work with straight extrusions as well. I'll have to try that... Quote Link to comment Share on other sites More sharing options...
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