jldaureil 64 Posted December 16, 2020 Hi every body Twinmotion is simply our favorite rendering engine for 2019 It's an amazing software at the best price (free for me because we gone in 2019l The renderings quality is really good even it's not the level of maxwell or vray But the rendering time are of courses more than rapid especially for videos The setup time are mainly oriented to improve de scene with a lot of assets in from the library (not for rendering settings} TM import natively. Skp Si you can find for free assets from quixel to 3d wharhouse Here is our YouTube channel to see example of our work made with formz and twinmotion https://youtube.com/channel/UCkYGCZPEs-6RIv-s4f8gQDg I've tested the formz datasmith plug-in successfully The main advantages are : The objects scene organisation is preserved The geometry is correctly exported (better than with the fbx export that cause problems with solid objects with hole or open cut) Objects are imported to the correct location (with z9 fbx you should set a rotation y-90 and z 180 for an import with x axe up) Without theses settings fbx are not in the original location or weather effect in tm are not correct (snow) With the plug-in all of this is obsolete The only problem I've seen is with Greyscale bump map for converted materials (tm prefers normal map Bump map in tm are reversed Bump in tm is set by default to 100% In TM bump should be set to 50% to follow the normal map Lower and higher values override the normal map intensity So if you set the bump value in TM to 50% and prepare you normal map for this you can increase or decrease the bump effect after in the TM materials I would like to pointed hee a very cool software to make tiled (extra) textures included normal maps from images "pixplant" Simply the best software I know for that You can also use allegorithmic b2m on steam platform) (or substance alchemist if you have money for that) but pixplant is really superior to make tile operations Voilà I would like to congratulate autodessys for win the epic grant And of course for the super good job This is simply the best news for me and a super perspective for formz I will share the info in the exceptional Facebook twinmotion communauty (best place to see the best renderings or for information https://www.google.com/url?sa=t&source=web&rct=j&url=https://m.facebook.com/groups/twinmotion.community/&ved=2ahUKEwiHnbaIhNLtAhVJ4YUKHZEeCkUQFjACegQIEBAB&usg=AOvVaw15CWjXe2ZxJBl-Gc7E8ZAG&cshid=1608105875420 Un grand merci à autodessys C'est vraiment super cool 2 Justin Montoya and Jaakko reacted to this Share this post Link to post Share on other sites
pkcn 27 Posted December 18, 2020 Hello, We installed the plugin and export a project in .udatasm format under Twinmotion label. When we open a file in Twinmotion, we dont see it, because Twinmotion open only .tm format. When we click on the .udatasm file directly in our drawer, Twinmotion opens but we cannot see any object. What is happening? Share this post Link to post Share on other sites
jldaureil 64 Posted December 18, 2020 You should import the datasmith file as any fbx file Menu file import or in the import section on the right of user interface Share this post Link to post Share on other sites
AsOne 409 Posted December 22, 2020 This is amazing news! Unfortunately I'm absolutely swamped until February, but after that I might be able to check it out. Share this post Link to post Share on other sites
pkcn 27 Posted December 22, 2020 (edited) Twinmotion is still free but with limited output 2K resolution picture. The results are not so good as Maxwell does but it is a realtime rendering. Reflection needs some additional work (adding a reflexion prob) and there is no HDRI illumination. There is no alpha channel neither so inserting an architectural project in a real environnement require Photoshop clipping (hard to adjust an accurate point of view). But, overall, it is a really good addition to FZ capacities and we will try it for quick presentations. Thank you Autodessys! Edited December 22, 2020 by pkcn Share this post Link to post Share on other sites
jldaureil 64 Posted December 28, 2020 pkcn some of these gaps are under consideration... alpha channel: https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/c/107-render-passes raytracing or light probe https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/c/86-ray-tracing-support https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/c/120-reflection-probes-improvements Hdri Sky https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/c/93-hdri-map-for-sky hope they add IBL ... Share this post Link to post Share on other sites