I'm trying to learn and get a better understanding of more advanced 3D modelling techniques, not just how to do them in FormZ but the overall concepts involved. I'm specifically interested in hard surface product visualisation.
I can see FZ has a vast array of tools and have successfully worked through many of the tutorials and I have found the videos incredibly useful. However, it's a real pity there aren't any that take a real world commercial project and show how the tools could accurately be applied to it like there are with many other 3D programs.
One approach I see a lot in other tutorials (3DS, Blender etc.) is either a controlled or free form construction of polygon cages or meshes which are then refined and smoothed to create sometimes very complex forms or subtle detailing accurately. Is this an approach you can do, or should do in FormZ?