Andrew West Posted December 16, 2014 Share Posted December 16, 2014 For some reason I can no longer get my texture maps to mirror correctly. They just tile and the mirror check box seems to do nothing. Anyone come across this issue? FMZ 7. Windows 7 Link to comment Share on other sites More sharing options...
Andrew West Posted December 17, 2014 Author Share Posted December 17, 2014 Upon further testing it seems that it is a problem with Maxwell. I will keep playing with this and let you know the results. Link to comment Share on other sites More sharing options...
Des Posted December 17, 2014 Share Posted December 17, 2014 No Andrew, you can't use the mirror texture option in Maxwell, it only works in Renderzone as far as I'm aware. Mirror texture is handy when a texture isn't seamless and you don't have time to create a seamless texture. But, to get around it quickly (for me), is to open the texture in photoshop, double the canvas size XY, option drag the texture to duplicate it, flip horizontal, merge layers, option drag vertically the texture again, flip vertically. Then use the clone stamp if you want. Save as jpeg or whatever and re-import into Fz and double the placement size. Tip for others, try to keep all your textures in multiples of 256 pixels for faster openGL loading and displaying. I usually use 1024px or 2048 etc. Regards, Des Link to comment Share on other sites More sharing options...
Tech Posted December 17, 2014 Share Posted December 17, 2014 Hi Andrew, Yes, Des is correct that the Mirror option only applies to RenderZone. There are many methods for creating a tile-able texture, which will give better results than simply using the Mirror option (although that can be convenient). There are many ways to create tile-able textures, and here is a link to one: http://3drender.com/light/EqTutorial/tiling.htm Link to comment Share on other sites More sharing options...
pylon Posted December 17, 2014 Share Posted December 17, 2014 This is an area where formZ and Maxwell are different.formZ Shaded (openGL) does not display mirrored textures.The ‘mirror’ checkboxes do affect Renderzone, on the object level.Maxwell applies texture mapping at an individual texture-within-material level, not at the object level. So following those object-level checkboxes would not work properly. (MXMs are organized like this because can have an arbitrary number of UV projectors, and separate bitmaps for dozens of parameters. Each bitmap can be set to mirror, or not, independently.)For texture mirroring in Maxwell, use a Referenced MXM and enable Mirror X and/or Mirror Y as in the thumbnail image below. (There is no need to use photoshop.)We will consider adding mirroring options in Autotranslated materials as well. The reason this was not done originally was that Autotranslated materials were intended to be as simple as possible, to fit the Bonzai interface where they were first introduced. Originally there was only a single control— the material “Hint.” Now that we have added many more features for formZ, it probably makes sense to add mirroring as well. Link to comment Share on other sites More sharing options...
pylon Posted December 17, 2014 Share Posted December 17, 2014 Tech- Maybe those mirror options could be enclosed in a "Renderzone" section? I think they have caused confusion for users of the Shaded modes, too. Link to comment Share on other sites More sharing options...
Tech Posted December 17, 2014 Share Posted December 17, 2014 Hi Pylon, Thanks for your suggestion, that sounds reasonable -- or perhaps we can find a way to make them work for Shaded display as well... Link to comment Share on other sites More sharing options...
Andrew West Posted December 17, 2014 Author Share Posted December 17, 2014 I guess I have been pretty lazy over the years when creating my textures since I tend to photoshop a lot of them afterwards. In order to get a nice random pattern I used big maps and mirrored them in FMZ texture editor. The fact that they don't show up properly mirrored when editing the texture in shaded mode is an annoyance but liveable. Of a greater concern is that in order to use Maxwell I need to recreate an MXM for each texture that has the image map properly mirrored, or I need to go back into photoshop and correctly offset, adjust and clone my maps to be seamless. To give you an idea of how that might affect my current project I have 47 tiled texture maps in one scene that need to be re created. I will need to pass on using Maxwell on this one or any of my current projects until I can resolve this. Link to comment Share on other sites More sharing options...
pylon Posted December 19, 2014 Share Posted December 19, 2014 We have added options to mirror textures in Autotranslated materials in Maxwell for formZ 3.1.0.3: http://forums.formz.com/index.php?/topic/670-maxwell-beta-plugin-available-3103/ Link to comment Share on other sites More sharing options...
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