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slicing solids with heal creates bad geometry

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I come across this issue fairly often.  the object in question was created using Reshape and Offset Outline.  In the front view, Slice the 3/4" tube with the lines (Heal enabled), then try to delete one of the resulting objects.  The objects have turned into surfaces instead of solids.

My workaround was to create an ambiguous object and boolean difference the objects.  It's not a huge issue, but an issue that should be fixed, nonetheless.

 

 

slice.fmz

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if you connect the 2 lines with 2 other and make it 1 vector line, then you can easily slice. The objects stay solid.

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Yes, that works too.  But the (non) issue is that the slicing lines shouldn't have to connect.  I'd like to see less bugs, not more workarounds. 

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