LuckyNotLucky Posted April 4, 2019 Share Posted April 4, 2019 If I map an image to a rectangle, say a paperback book cover, and I want to turn back a corner of the cover using radial bend, how can I keep the mapping "baked" on to the geometry? I've tried various combinations of flat mapping, UV mapping, surface object, (very thin) solid object... As soon as I deform it the texture remaps in un-useful ways. Thanks in advance. Link to comment Share on other sites More sharing options...
johnalexander1571 Posted April 4, 2019 Share Posted April 4, 2019 If I remember correctly, you want to mesh your flat cover, then map the meshed cover, and then do the radial bend. Link to comment Share on other sites More sharing options...
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