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Keeping a texture map in place through a radial blend

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If I map an image to a rectangle, say a paperback book cover, and I want to turn back a corner of the cover using radial bend, how can I keep the mapping "baked" on to the geometry? I've tried various combinations of flat mapping, UV mapping, surface object, (very thin) solid object... As soon as I deform it the texture remaps in un-useful ways.

Thanks in advance.


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