-andrew- 55 Posted January 14 So I'm trying to figure out how to stand a cube on its corner so that the opposite corner is directly above it. I realize I can build some custom planes, I think, based on possibly building a "jig" out of custom geometry... But is there a "standard" way this might be done? Fun one... Share this post Link to post Share on other sites
setz 535 Posted January 14 Plan view, rotate cube 45degrees, side view snap center of rotation to low left corner point, rotate upper right corner to vertical using automatically created guide. 1 -andrew- reacted to this Share this post Link to post Share on other sites
-andrew- 55 Posted January 15 Hi setz - Thanks for the note... just getting back to this. What I've found is that the upward rotation angle after rotating the cube 45 degrees on the z axis is 54.74 degrees on the y axis. Now, I don't know how mathematically accurate this is (e.g. if used for machining) but it's pretty close! Share this post Link to post Share on other sites
R2D2 58 Posted January 15 That should be correct. You can test a section at half height: the resulting hexagon then has equal length segments. (For a built example house google "Piet Blom cube house") 1 -andrew- reacted to this Share this post Link to post Share on other sites
-andrew- 55 Posted January 15 Thanks - and I've seen the Piet Blom houses! (Well, pictures.) I imagine it must feel very interesting to walk through that space. There really is so much interesting architecture around... and so many new homes still emulate the 1700s... Share this post Link to post Share on other sites
vva 11 Posted January 15 another way to check: draw the (3D) diagonale through the cube, group with the cube and rotate like Setz told you. now you can check the diagonale standing exactly vertical. vva Share this post Link to post Share on other sites