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rich f

FBX export - no layers

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Trying to get textured models to 3DSMax and/or Sketchup. FBX generally works but no layers come through regardless of what export options are checked. Exporting as .dwg keeps the layers, but obviously loses materials.

 

Anything I am missing here or is this expected behavior? Thanks!

 

(I feel that this has been covered in the past, but the forum requires more than 3 letter terms to search - so searching for "fbx" does not work....)

 

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I often use OBJ or 3DS to go from Form.z to 3DSMax.  I have never tried to go from Z to Sketchup but I would be interested to know why you would want to do that.  Most of us go the other direction.

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I've found that exporting as DWG works best when going to formZ to SKP, but you will lose all textures. 

 

You can use 3DS to keep the textures, but don't plan on editing any of your geometry in SKP unless you are rebuilding those parts of your models. 

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Posted (edited)

I have never tried to go from Z to Sketchup but I would be interested to know why you would want to do that.

We are using Enscape for real-time rendering and VR. It runs in Revit, Rhino, and Sketchup. FBX to Sketchup should essentially be a one-click pipeline to VR from FormZ. (using Simlab FBX import for SKP.)

 

It would be nice to keep the layers for model organization, turning options on/off etc.

 

You can use 3DS to keep the textures, but don't plan on editing any of your geometry in SKP...

Yes 3DS, OBJ, FBX all come through with textures, but none of them keep layers regardless of the grouping options. FBX and OBJ geometry looks relatively clean.

 

 

Trying to confirm with Auto-des-sys that FBX (and maybe OBJ) -should- be exporting layers, and if so, is it a bug that is being addressed...?

 

 

Edited by rich f

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Use DAE. You don't get layers, but objects are grouped together in SU so they can be edited. I find this the most reliable for getting geometry across. I don't know what's happened in v8.6—it's a mixed bag. You get geometry, but no textures. And sometimes you have to reverse faces. But at least it's better than before: DAE in v8.5 never worked. It worked best in v7... objects with textures exported properly. If you have that version, save your fZ file down, open it there and export to DAE.

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