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2urn

Is there a mirror on Axis mode that maintains symmetry while working?

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Hello,

 

New user here adjusting to the interface.

I am trying to build objects that are symmetrical across a particular axis like a car, spaceship, or human figure etc.

 

I know the mirror tools can do this on command. But since this is a common workflow in most 3d programs (Modo user here)—is there a mode that maintains symmetry on a particular axis while working?

 

Much appreciated,

Dimtiry

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Hi 2urn,

 

That is not a feature that formZ has currently, but it is one that we are investigating for the future.  Hopefully it can be added in the not too distant future.  :)

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Thank you. I have to say the lack of such a rather basic ability is almost shocking considering how old formZ is—perhaps a trailing legacy of heavily modal interface pre version 7?

I really had convinced myself I was just overlooking it in the interface. Oh well... 

Please consider it strongly!

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In version 6.x.x one could mirror an object with "make clone" checked in the copy dialog. So for example, if you had half a car mesh and mirror cloned it, any changes you made to the original would update automatically on the mirrored copy.

I know it's not exactly the same, but is very useful if you still have a copy of version 6.

 

I really miss the clones in version 6, any chance that function could be reinstated at some stage support?

I know components could be used as well for bastardised mirror editing, but seems a very cumbersome way to do it (not live)..

 

Des

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Hi Des,

 

You can work with Components "like" Clones -- just set the Component to Always Update, and use the Unlock Components command from the Edit Menu.

 

Agreed, it is not "Symmetry" but perhaps it might help...

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