Jump to content
AutoDesSys Forums
Tech

form•Z 8.6 Update Released

Recommended Posts

Export Image doesn’t carry real world scale but rather it scales relating to how it was shown on screen. Also note that 0,0,0 world axis is not retained either.

Share this post


Link to post
Share on other sites
6 hours ago, nhanhieulogo said:

Export Image doesn’t carry real world scale but rather it scales relating to how it was shown on screen. Also note that 0,0,0 world axis is not retained either.

I used to deal with this on a daily basis.  How I would get around it was to create a "L" like frame around what I needed to render (always rendered flat objects.  In context, it made sense)  the ends of the L would always extend a little beyond the object in both directions.  Fit the view to the screen and render with an alpha.  In Photoshop, I would punch out the image with the alpha, crop to the alpha selection and then I know the size of the rendering.

I needed to render pretty much to a few pixels in size on a 20' object was typical with about a 30 - 50 PPI.  It works.

Should my explanation suck, I can draft up something more exact.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×