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FBX Importing incorrectly

Justin Montoya

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I still use FBX once in a while, I found I have to use the Transformation box, pick "Flip Z" "Swap Y-Z" to get a correct orientation.

OBJ still seems to be better in the long run.

Maps are hit and miss, often the roughness values are WAY off.




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Seconded to Bart's post with the added note that the Flip Z and Swap Y-Z is not really a "problem", this just depends in which program the file was created.  C4D, for example, has the Y axis as the "up and down" axis.  Some others do the same, but I can't remember off the top of my head. 

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