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Transform - Always keep Object Axis X, Y, Z relative to World Axis X, Y, Z


Justin Montoya
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This has been something bugging us since v7 and I'm hoping we can get it resolved.  Sometimes Objects end up changing their Axis orientation and when you go to Transform or Scale them, you think you are changing Z, but it ends up changing X relative to the World Axis.

 

Can we please make it so that X is always X - World Axis, and that Y is always Y - World Axis, and Z is always Z - World Axis???

 

This was never an issue before v7, so I'm thinking that earlier FormZ had the ability to do this, so it must be possible??

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