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Andrew West

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Hi all,

This is a master bath I designed. Rendered using the highest vray quality rendering. I have to confess, I have been spoiled by maxwell and multiple computers to render with. To me this rendering seems a bit blurry still.

I welcome comments.

M. BATH PERSP1.jpg

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I think it looks great.  We are all our own worst critics at times.  I agree that Maxwell was fantastic but I just could never justify the time it took to create images like this.  If on inspection you find that the image is a bit blurry you can increase the shading rate under the Raytrace settings.  It only slows down my render a little but I have a fairly robust machine.

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I think it looks great.  We are all our own worst critics at times.  I agree that Maxwell was fantastic but I just could never justify the time it took to create images like this.  If on inspection you find that the image is a bit blurry you can increase the shading rate under the Raytrace settings.  It only slows down my render a little but I have a fairly robust machine.

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Looks great Allan.  

I'm betting since it is a relatively low light scene, the minimal blur would clear with more time or upping the shading rate as Andrew suggested. 

I'm curious what kind of lights you are using?  In a low light scene like this, any extra light you can give it will help clear it up.  For example, using mesh or plane lights instead of emitter materials.  Normally emitters work fine for highlighting and backlighting, but in a low lit scene, they often do not have the power to bounce like the other light types which will give you a cleaner image.  Unfortunately VRay emitter material lights do not work as well as they do on Maxwell... yet.  

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Justin,

All of the lights I'm using are plane lights. The ones on the ceiling are small ones, about 2" square, the ones behind the mirror and cabinet are larger. I was trying to emulate what will actually be built by putting the number of lights and location of the lights as it would be in the field. I remembered you once mentioned emissive materials don't work as well, thus I used planes.

I am actually thinking of creating components of light fixtures with plane lights inside the light fixture as I've done in maxwell, but Idk if it will work the same way. Especially because the fixtures have reflectors in them to create the right falloff. I also tried loading IES lighs that I have saved, but for some reason they didn't shine.

 

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5 hours ago, Andrew West said:

 

 

23 minutes ago, allanjl said:

Justin,

All of the lights I'm using are plane lights. The ones on the ceiling are small ones, about 2" square, the ones behind the mirror and cabinet are larger. I was trying to emulate what will actually be built by putting the number of lights and location of the lights as it would be in the field. I remembered you once mentioned emissive materials don't work as well, thus I used planes.

I am actually thinking of creating components of light fixtures with plane lights inside the light fixture as I've done in maxwell, but Idk if it will work the same way. Especially because the fixtures have reflectors in them to create the right falloff. I also tried loading IES lighs that I have saved, but for some reason they didn't shine.

 

Allen

I use plane lights and mesh lights almost exclusively now.  For my light fixtures I use a sphere and then mesh light it.  Works so much better than cones or points and seems to have no affect on render time.  IES lights are a bust for now.  V-ray seems to ignore the intensity so I have to adjust them up to extremely high levels to do anything.  The nice thing about mesh and plane lights is that they can be used as fill lights and directional lights and quickly scaled. 

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18 hours ago, allanjl said:

Justin,

All of the lights I'm using are plane lights. The ones on the ceiling are small ones, about 2" square, the ones behind the mirror and cabinet are larger. I was trying to emulate what will actually be built by putting the number of lights and location of the lights as it would be in the field. I remembered you once mentioned emissive materials don't work as well, thus I used planes.

I am actually thinking of creating components of light fixtures with plane lights inside the light fixture as I've done in maxwell, but Idk if it will work the same way. Especially because the fixtures have reflectors in them to create the right falloff. I also tried loading IES lighs that I have saved, but for some reason they didn't shine.

 

Allan,

Don't use FormZ components!  They are very buggy currently and will only cause you frustration.  A working option would be to use .VRSCENE files as a kind of 'component'.  I haven't done this with a mesh or plane light, but I don't see why it shouldn't work.  

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5 hours ago, Andrew West said:

 

 

23 minutes ago, allanjl said:

Justin,

All of the lights I'm using are plane lights. The ones on the ceiling are small ones, about 2" square, the ones behind the mirror and cabinet are larger. I was trying to emulate what will actually be built by putting the number of lights and location of the lights as it would be in the field. I remembered you once mentioned emissive materials don't work as well, thus I used planes.

I am actually thinking of creating components of light fixtures with plane lights inside the light fixture as I've done in maxwell, but Idk if it will work the same way. Especially because the fixtures have reflectors in them to create the right falloff. I also tried loading IES lighs that I have saved, but for some reason they didn't shine.

 

Allen

I use plane lights and mesh lights almost exclusively now.  For my light fixtures I use a sphere and then mesh light it.  Works so much better than cones or points and seems to have no affect on render time.  IES lights are a bust for now.  V-ray seems to ignore the intensity so I have to adjust them up to extremely high levels to do anything.  The nice thing about mesh and plane lights is that they can be used as fill lights and directional lights and quickly scaled. 

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Justin,

Thanks for the warning. I know about the problems with components all too well. I don't use them per se, what I do is I place them on the scene, and explode them immediately after. I first group the objects when I make the components, so that once exploded they are still grouped. That seems to work fine.

I've tried .VRSCENE files before, but just as tests. I'll give both a whirl and see what works best. Again, thanks for the advice.

Allan

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