AC1000 Posted January 5, 2018 Share Posted January 5, 2018 Creating Sphere "Ellipse" is quite demanding task for Form Z for some reason. You have to stare spinning beach ball quite a long time to get ready object. Link to comment Share on other sites More sharing options...
jsiggia Posted January 5, 2018 Share Posted January 5, 2018 No problems here, Build 9929 - Windows 7 Professional Intel® Core i7-5600U. Link to comment Share on other sites More sharing options...
snow Posted January 5, 2018 Share Posted January 5, 2018 I just tried this and there seems to be a correlation between the the object generation and the faceting scheme/display resolution. I am getting better results when using the different Scheme options as opposed to the display resolution slider. There is an obvious difference between 50% and 100% for me (on macOS 10.12.6, fZ 8.5.7). Going off on a tangent here, but this is something I would really like to see simplified in formZ: 1. Move the Display Resolution into the preferences so it affects the application as a whole, every time you open formZ. 2. Simplify the options. Maybe something like "Low, Medium, High, Best Low Poly (for VR/AR/gaming), Advanced" Only advanced will allow options to be changed. 3. Remove the slider. 100 different percentages + 9 different presets is overkill. Link to comment Share on other sites More sharing options...
AC1000 Posted January 5, 2018 Author Share Posted January 5, 2018 Snow, thank you! Your observations are correct. I managed to create good and fast faceting scheme. Duplicated and modified Default minimal. Minimum grid lines both U and V are set to 40. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.