Studio-Swaim Posted August 9, 2017 Share Posted August 9, 2017 I'm assuming this is a parameter I have set up wrong either in my lights or maxwell render. My problem is, my objects material is set to Matte, which should not have any reflection, and it doesn't if I rendered it in renderzone. However when I do a maxwell render, the surface renders as a reflective, like a gloss or glass. What do I have set up wrong that is causing this? Link to comment Share on other sites More sharing options...
pylon Posted August 10, 2017 Share Posted August 10, 2017 Perhaps you are adjusting the material parameters for the Renderzone representation instead of the Maxwell representatation? (Click on the list just above the material preview.) Link to comment Share on other sites More sharing options...
Studio-Swaim Posted August 10, 2017 Author Share Posted August 10, 2017 Thanks. That was my main problem. I was maxwell rendering the renderzone materials. I switched to the maxwell matte finish and it reduced the reflection but it still maintains a reflective glow. Which is my best option to get a true matte finish with out any appearance of a gloss surface? Link to comment Share on other sites More sharing options...
pylon Posted August 10, 2017 Share Posted August 10, 2017 Use the Translate Shaded matte hint, and then in the Shaded representation, turn the Specular Factor parameter down to zero. Link to comment Share on other sites More sharing options...
Studio-Swaim Posted August 10, 2017 Author Share Posted August 10, 2017 Use the Translate Shaded matte hint, (done) and then in the Shaded representation, turn the speculariy parameter down to zero. (not sure where to find this) Link to comment Share on other sites More sharing options...
pylon Posted August 11, 2017 Share Posted August 11, 2017 Link to comment Share on other sites More sharing options...
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