eyeclick Posted April 15, 2017 Share Posted April 15, 2017 Does anyone know if there's a simple way to bevel an inside edge (the green selected one)? I "rounded" the outside edge, but it will not let me do the same on the inside. I'm trying to recreate something I made in modo. Thank you. Corridor007-2.zip Link to comment Share on other sites More sharing options...
¢hris £und Posted April 15, 2017 Share Posted April 15, 2017 Double check your geometry from what you intended. There are some overlapping Polygons. View it from what looks like the bottom (in your picture) and you can see what I mean. Cheers Link to comment Share on other sites More sharing options...
¢hris £und Posted April 15, 2017 Share Posted April 15, 2017 I wasn't too concerned with exactly matching your core shapes, so, don't use mine, but for comparisons... here is a start. To make it easier, do all of your modeling (booleans etc...) before any rounding. You may find that there are some cases where you will have to round as you go, but I don't see anything here that would force that on you. Usually happens to me when I am trying to round up to the limits of the geometry. cheers! ¢£ B.fmz.zip Link to comment Share on other sites More sharing options...
etroxel Posted April 15, 2017 Share Posted April 15, 2017 The order in which you round edges is important. In this example, you should round the vertical edges first. Try thinking about it like this: if a marble (the thing that does the rounding) were rolling around the edge you'd want to be rounded, it would need a smooth path to follow, especially when it need to turn a corner. If the corners are sharp, the marble would fall off the track. So work on creating a smooth path ignorer to figure out the sequencing of edges to be rounded first. Maybe this won't make sense at all, but the mental image makes sense to me so I use it when I'm doing stuff like this. Link to comment Share on other sites More sharing options...
eyeclick Posted April 15, 2017 Author Share Posted April 15, 2017 I wasn't too concerned with exactly matching your core shapes, so, don't use mine, but for comparisons... here is a start. To make it easier, do all of your modeling (booleans etc...) before any rounding. You may find that there are some cases where you will have to round as you go, but I don't see anything here that would force that on you. Usually happens to me when I am trying to round up to the limits of the geometry. cheers! ¢£ Chris, I never even looked underneath. I just assumed it was a solid. I'm still not sure when I can use the Reshape tool versus when I have to use the Extrusion tool. The exact size doesn't matter as this is from a tutorial to teach creative modelling. This was another experiment to find out if I could do the same thing in FormZ as modo. The last time was a fail as I couldn't figure out how to make an equilateral triangle. All the tools are very different that what I'm used to working with. I keep looking for the sliders to drag on most of them. The order in which you round edges is important. In this example, you should round the vertical edges first. Try thinking about it like this: if a marble (the thing that does the rounding) were rolling around the edge you'd want to be rounded, it would need a smooth path to follow, especially when it need to turn a corner. If the corners are sharp, the marble would fall off the track. So work on creating a smooth path ignorer to figure out the sequencing of edges to be rounded first. Maybe this won't make sense at all, but the mental image makes sense to me so I use it when I'm doing stuff like this. Evan, Thank you for explaining the why of that. It really does help. The order of operations is usually the thing that at the end was what went wrong seven steps back. :-) Link to comment Share on other sites More sharing options...
¢hris £und Posted April 16, 2017 Share Posted April 16, 2017 It being solid wasn't the issue, but rather there was some overlapping geometry. it was as though, the raised section was first depressed, then extruded again to overlap. Link to comment Share on other sites More sharing options...
eyeclick Posted April 16, 2017 Author Share Posted April 16, 2017 Chris - Yeah, that was me creating a shape, doing an offset outline, then extruding (as opposed to reshaping???). I'm used to making a shape and being able to bevel with Inset and Shift from a 2d face both inwards and outwards. I'll wrap my head around it eventually. Thanks. Link to comment Share on other sites More sharing options...
Tech Posted April 17, 2017 Share Posted April 17, 2017 eyeclick, Did Chris and Evan's suggestions help? As Chris notes, there are a number of issues with the object on the left that could be problematic in the modeling process. For more information about fixing these problem geometries, see this page about the Object Doctor: http://www.formz.com/support/tips/tip91.html Also, perhaps it would be good practice to know that in formZ you can create right on top of current objects. You can create the base cube, or reshaped surface, or an extruded surface, it doesn't matter, then you can draw the top cube directly on top of it, Union them together, and then make the rounded edge. Does that help? Link to comment Share on other sites More sharing options...
eyeclick Posted April 17, 2017 Author Share Posted April 17, 2017 Tech, Chris did indeed point out my error. I was creating a rectangle and reshaping, which didn't work and I didn't catch it by looking underneath. I'll probably only make that mistake 6 or 7 more times. Link to comment Share on other sites More sharing options...
Tech Posted April 18, 2017 Share Posted April 18, 2017 Hi eyeclick, If you are new to the software, have you watched any of the tutorial videos or webinars? Some of these my prove to be very helpful when you are modeling and exploring all the tools formZ has to offer. http://www.formz.com/Video/formZ/formz7_ENU/videos_html/Discover_formZ_7_Part_1.html http://www.formz.com/webinars/webinarReplay.html These are found under the Support tab on our homepage. Link to comment Share on other sites More sharing options...
eyeclick Posted April 19, 2017 Author Share Posted April 19, 2017 Hi Tech, I have watched all those videos. Every time I watch them, I pick up something I missed the previous times. My issue has always been, that there is never a video that shows them making a rectangle, reshaping it up into a box, doing other things to it and going back later and find out it's not a solid. It seems to happen to me all the time. It always looks so easy in the videos, I get excited to create all these wonderful things and I get errors. Once I learn this software to an acceptable level, I want to make a video that shows "when this goes wrong, do this". It's all stuff I'm doing wrong, I understand that. I still have to figure it out to move forward. Thank you. Link to comment Share on other sites More sharing options...
Tech Posted April 19, 2017 Share Posted April 19, 2017 If you can make a quick screen recording of your process that starts out as a rectangular solid, reshape it, and "do other things" that turns it into a surface or some other solid object, please send it to support@formz.com so we can assist you in preventing this from happening. Link to comment Share on other sites More sharing options...
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