Win Weesakul Posted February 1, 2017 Share Posted February 1, 2017 Hello, I have question about additional facets happen after use deformation tools. I already prepared polygon mesh with well topology i want for after deformation, Is this possible? I don't want addition facets. I'd usually avoid triangles too. They are trouble while creating UV space in other application for detailing texture map though. Copying UV is not possible if the original ( before and after deformed ) have different number of vertices or faces, But will do fine if having same number of vertices id. What is the suitable Faceting Schemes I should be using. Can someone enlight me please. Thanks so much. Best regards, Win Weesakul Graphic Designer Link to comment Share on other sites More sharing options...
Tech Posted February 1, 2017 Share Posted February 1, 2017 Hi Wim, If you are wanting to control the facetted result of a smooth operation, you can first execute the Smooth operation, and then convert it to Facetted if that works better for you, Note that while adjusting the object using the Polygon Mesh, you can see the results update right in front of you, and any changes can be made live. Does that help? Link to comment Share on other sites More sharing options...
Win Weesakul Posted February 2, 2017 Author Share Posted February 2, 2017 Hello, Yes , Thanks for your reply. Smooth type is good for not complex objects. The Facet type make all face triangle That's all right anyway. Best regards, Win Weesakul Graphic designer Link to comment Share on other sites More sharing options...
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