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Texture/bump maps are flipping on "inside" faces"

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When I apply a bump texture to the outside of an object, it works normally.

 

However, I'm finding that if I cut through the object (e.g. to make a hallway), the maps "reverse".

Not sure what's causing this... and couldn't figure out how to flip it. I looked at reversing face direction but that didn't work.

 

In this example, the top is correct and the inside is reversed.

 

Any help appreciated!

 

thanks,

Andrew

 

 

post-9294-0-47277000-1482932959_thumb.png

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