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Andyb

Texture / Tiling Problem in V4

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Hi Guys,

 

See attached screen shots, when you look closely at the tiled floor, which is a maxwell material from the website, you can see something weird is happening where it appears to be broken or misaligned somehow. (The floor is just a flat plane).

 

Im a total novice when I comes to rendering, any ideas whats going on?

 

Maxwell 4 / Formz 8.5 pro / Mac

post-15766-0-81885100-1478548499_thumb.png

post-15766-0-09005600-1478548535_thumb.png

post-15766-0-33780200-1478548549_thumb.png

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Please send a formZ project file with just the tile plane exhibiting the issue, the MXM referenced, and all the bitmaps used by the MXM. (You can use Maxwell Render > Workstation Transfer to collect the dependencies.)

Please ZIP the project and dependencies and send via Dropbox (or equivalent) to pylon_support.jpg

We will investigate why this might be happening and report back with a solution.

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Hi Pylon, I have sent the file to your email. 

 

If opened in Studio and rendered with CPU, there is a problem, but render the exact same view with GPU and its corrected. (See screen shots) 

 

Andy

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Andy,

There is something wrong with the shop floor object. If you derive the top face (Derive Face Tool) and then re-extrude it with the Reshape tool, I have found that the tile will render correctly.

Let me know if this helps.

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