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SoenkeD

rounding of two adjacent faces/make round corner?

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It is possible to have smooth and facetted faces in one single object?
I made a barrel-like objekt by revolving a spline in stepped mode.
I want to have only one corner and the adjacent faces to be smooth as if i revolved the barrel in continous mode (see left version of barrel).
is it possible?
I tried the rounding tool, but only the corner became round not the 2 faces ....

Can the green dashed faces and the cornersegment be modified that they look like the smooth ones of the left objekt?
Thank you for help!
 

post-19334-0-12545800-1468694478_thumb.jpg

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What I would do is: to make stepped Revolve and than take source object and Revolve Continuosly to 45° (1/8 of 360 as your barrel has 8 sides). Stich or Union, depending on type of object, resulting shapes.

Voila.

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For me too ;-)
Thanks a lot!
But i think this method works not for other objekts wich can not be constructed this way.
A tool to modifay any sharp corner and adjacent planes to smooth shapes will be nice. 
I will  try it with subdiv.....
post-19334-0-48663400-1468869389_thumb.jpg

Edited by SoenkeD

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It works with subdiv.
i converted the stepped revolved object to a polymesh. then subdiv.
And then sharpen some corners 100%.
But something akward occures in the upper corners.
I have to play with polymesh converting settings i think.

post-19334-0-78343000-1468870711_thumb.jpg

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It works with subdiv.
i converted the stepped revolved object to a polymesh. then subdiv.
And then sharpen some corners 100%.
But something akward occures in the upper corners.
I have to play with polymesh converting settings i think.
or has someone a better way?

post-19334-0-78343000-1468870711_thumb.jpg

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Hi Soenke,

 

That just looks like a minor shading artifact, and not an issue with the geometry.

 

Using the Display Resolution (equivalent of polygon mesh without converting) should clean that up.

 

To make that shape, I would draw an octagon, Fillet the corners, Scale copies and move them vertically, and then NURBS Loft them.

 

Does that help?

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Hi Soenke.

There are many ways to do this in FormZ. I prefer to use the most simple. You get the most clean result this way.

Best,

Anton.

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Thank you Anton.
with given simple Forms there may be such "simple" solutions as written in the posts before.
But i am still curious if thre is a function that can round a sharp corner and the adjacent planes on freeform models.
I just created a really useless thing. Only for training... ;-)
How would the expert round this highlighted corner of this freeform model?
The roundtool, i expect, makes only a round corner but the adjacent planes stay flat...?

I will need this later for converting a lapstrake/clinker boat to a boat with round hullform...
Thanks for help
post-19334-0-58427600-1468922215_thumb.jpg
 

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There are lots of ways to manipulate this corner. Here are just a few of them:

- insert segment and sculpt:

post-46-0-40493600-1468927768_thumb.png

 

- round to holdline:

post-46-0-48667900-1468927769_thumb.png

 

- C-Round :

post-46-0-63095400-1468927771_thumb.png

 

- C-Round 2:

post-46-0-56955700-1468927770_thumb.png

 

- and finally plain rounding:

post-46-0-66440400-1468927772_thumb.png

 

There are many another options to do things with this corner.

 

Any simple questions — you are welcome to ask here or by e-mail. Any complex job — I will be more than happy to assist on commertial basis

Best,

Anton.

Edited by AHTOH

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