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RenderZone scaling with many CPU threads

Justin Montoya

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You might have seen this coming given our recent Thea conversation... and we've talked about it before when you were running the Benchmark thread.  


Did you ever find out any more information from LightWorks about why RenderZone does not scale well beyond about 6 CPU threads?


The new plugin rendering options are a great step forward, but everyone currently using RenderZone would benefit from a faster and better scaling version.  



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