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Justin Montoya

World Axes locked for all objects

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When you rotate an object, you also rotate its axes.  Or if you Extrude an object that is not on the XY plane, it's Object "Z" Axis will be perpendicular to the extrusion.  It would be highly counter intuitive if it were otherwise.  


That being said, offering an option for the Transform tool to operate relative to the World origin is a reasonable one, and we will see if this can be added...

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