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Des

Smoothing objects

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Hi tech,

I found this nice little tutorial of modelling folded clothes with SU here, it's very straightforward and easy in Fz, but I was wondering about the smoothing in step 12 and what would be your recommended smoothing technique to maintain good geometry? Subdivision maybe?

 

http://nomeradona.blogspot.ie/2011/11/tutorial-how-to-model-folded-t-shirt-in.html

 

Cheers,

 

Des

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Hi Des,

 

Yes, Subdivisions will do that.  Note that you may want to manually subdivide the larger more complex face on the top of the shirt.  Subdivision cages / base objects generally work best with 4 sided faces (but that is not required).

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