Duncan303 Posted October 20, 2015 Share Posted October 20, 2015 Is it possible to use multiple texture maps on one object in shaded or shaded full? I know this is possible to do with the decal tool but then i only see it in Renderzone. Trying to overlay a graphic with transparency map over a wood texture on a cylindrical object. I thought i'd seen something about this in one of the tutorials or webinars. thanks in advance for any help. Link to comment Share on other sites More sharing options...
DennisA Posted October 20, 2015 Share Posted October 20, 2015 You can map each objects face with a different texture. If you are trying to get 2 maps on one face 1 over another you need to use a decal Renderzone. You can also combine them in the texture map in shaded or shaded full. I guess you could duplicate the face, offset it by a small amount put the transparent texture on that face & accomplish what you want (face should not cast or receive shadows) Link to comment Share on other sites More sharing options...
Tech Posted October 20, 2015 Share Posted October 20, 2015 Hi Duncan, Decals are intended for overlaying multiple material parameters on the same surface, and this will only be displayed in RenderZone. Applying separate textures to individual faces can be achieved by simply painting the face, but if you want to size this texture independently from other faces, you need to use the Map Texture tool on the Face topological level. Please see "Tip and Trick #21" for complete details on this: http://www.formz.com/support/tips/tip21.html Does that allow you to get what you want? Link to comment Share on other sites More sharing options...
Duncan303 Posted October 20, 2015 Author Share Posted October 20, 2015 I was really wanting to apply 2 textures to the same face and be able to see it (preview it) in shaded or shaded full. I'll either use the decal tool or method described by DennisA or I may just create new texture in Photoshop that has the background and transparent graphic image combined and then apply that. thanks for the tips. Link to comment Share on other sites More sharing options...
Tech Posted October 20, 2015 Share Posted October 20, 2015 Hi Duncan, Yes, if you want 2 textures on one face, you either need to subdivide the face, use Decals, or combine the images in Photoshop... Link to comment Share on other sites More sharing options...
DennisA Posted October 21, 2015 Share Posted October 21, 2015 I think Duncan was trying to do it in Shaded Render. I will check out tip 21 when I am off this iPhone... Tips jumped by 3 & could not get tip 21 to show. Link to comment Share on other sites More sharing options...
David Lemelin Posted October 23, 2015 Share Posted October 23, 2015 Speaking of several textures on a single object... It would be a nice touch if in the Attributes window, instead of listing (multiple) under texture, there could actually be a pulldown list showing the various textures on that one object and allowing individual ones to be replaced without having to unlock the shape and manually selecting the textured surface itself... Just a suggestion... Link to comment Share on other sites More sharing options...
Gary Posted October 23, 2015 Share Posted October 23, 2015 +1 to Davids suggestion Link to comment Share on other sites More sharing options...
Duncan303 Posted October 26, 2015 Author Share Posted October 26, 2015 Created new texture in photoshop and that worked fine. Also +1 for davids suggestion Link to comment Share on other sites More sharing options...
Shibui Design Posted October 27, 2015 Share Posted October 27, 2015 +1 for David's suggestion. Link to comment Share on other sites More sharing options...
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