Jump to content
AutoDesSys Forums
Sign in to follow this  
Teddydog

Mesh to bitmap

Recommended Posts

Is there a way to convert a mesh (TIN) to a bitmap? It may be obvious but I can't see a way.

 

 

This would be very useful to me for rendering terrain using  the resulting bitmap as a Digital Elevation Model.

 

Thanks in advance for your consideration.

Share this post


Link to post
Share on other sites

Not sure if I understand.

 

Did you want the Displace tool?  

 

Or to flat map a gradient to the side of a terrain and render from the top?

Share this post


Link to post
Share on other sites

Not sure if I understand.

 

Did you want the Displace tool?  

 

Or to flat map a gradient to the side of a terrain and render from the top?

This is a good work around for applications that don't have a ZBuffer (depth) render.

 

However, if Teddydog looking for 16bit greyscale data (the format for DEM) this would have to be interpolated (ie Gaussian Blur) from the 8bit greyscale resulting image in Photoshop or other application that can work with 16bits/channel.

Edited by chrisd

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×