beyondyong Posted June 3, 2015 Share Posted June 3, 2015 how to draw this type of carpet? please help. Link to comment Share on other sites More sharing options...
Des Posted June 3, 2015 Share Posted June 3, 2015 If you use Maxwellrender, use the grass modifier.. Link to comment Share on other sites More sharing options...
beyondyong Posted June 3, 2015 Author Share Posted June 3, 2015 i have no maxwellrender Link to comment Share on other sites More sharing options...
FZnoob Posted June 3, 2015 Share Posted June 3, 2015 If you don't have acces to the proper software, then your best bet would be to do a hi res rendering of the room without the bed, and a proxy for the carpet. Then a rendering of the bed by itself. Make a layered file of the 2 images, and photoshop in the carpet. Wouldn't be all that difficult. Link to comment Share on other sites More sharing options...
pylon Posted June 3, 2015 Share Posted June 3, 2015 We know the original poster does not have Maxwell for formZ, but for the benefit of others who may read this: Maxwell Grass would be good for very quickly developing a rug similar to this. If a more detailed/specific look of the fibers is required, Maxwell Scatter has been highly optimized for this type of thing, with no memory or storage overhead in formZ. Link to comment Share on other sites More sharing options...
Tech Posted June 3, 2015 Share Posted June 3, 2015 You could try the new Scatter tools in the formZ 8.5 beta.- Create a 2D rectangle for the base surface.- Create a couple splines or vector lines for carpet fibers. Assign a different color shade to each one and set the attributes so they render as wireframe.- Use Surface Scatter tool to scatter/copy the carpet fibers on the rectangle surface, (set a few random values for scale and rotation in Scatter options).See formZ 8.5 beta documentation for Surface Scatter parameter details. Link to comment Share on other sites More sharing options...
beyondyong Posted June 5, 2015 Author Share Posted June 5, 2015 thanks, but i become many polygens? Link to comment Share on other sites More sharing options...
beyondyong Posted June 5, 2015 Author Share Posted June 5, 2015 i done the carpet, when copy and paste to another file i wait 2 Hour still cannot done. Link to comment Share on other sites More sharing options...
Tech Posted June 5, 2015 Share Posted June 5, 2015 Make sure you are using a vector line or spline curve for carpet fibers, not 3D geometry with polygons. In addition you can reduce the vector line or spline with Polygonize tool to further reduce the number of segments. The example shown was created very fast, renders fast, and is a very small file. Link to comment Share on other sites More sharing options...
beyondyong Posted June 5, 2015 Author Share Posted June 5, 2015 using vector line or spline curve. when render no more fiber Link to comment Share on other sites More sharing options...
beyondyong Posted June 5, 2015 Author Share Posted June 5, 2015 when render no more fiber Link to comment Share on other sites More sharing options...
palarsen Posted June 5, 2015 Share Posted June 5, 2015 Remember: Set the attributes so they render as wireframe. Link to comment Share on other sites More sharing options...
Tech Posted June 5, 2015 Share Posted June 5, 2015 Correct. Before you scatter, select your fibers with Pick tool, then in Tool Options set Attributes / RenderZone / Render As Wireframe. Now scatter the fibers with some scale and rotation variation. Link to comment Share on other sites More sharing options...
beyondyong Posted June 9, 2015 Author Share Posted June 9, 2015 this carpet i render over 24h progress still 71%. why so slow? Link to comment Share on other sites More sharing options...
Tech Posted June 9, 2015 Share Posted June 9, 2015 Beyondyong, As mentioned in the previous post you'll need to make sure you are using a vector line or spline curve for carpet fibers, not 3D geometry with polygons. In addition you can reduce the vector line or spline with Polygonize tool to further reduce the number of segments. Also, be sure to use an appropriate number of copies for the scatter tool, (in our example we used 10000). Obviously an excessive amount of any type of object directly impacts rendering time. Also, what material properties did you assign to the carpet fibers? Certain material properties are more costly than others when used on any type of object. In addition, what type of machine are you using to render. In the example shown the scatter operation took about 30sec. to complete with 10000 fibers and the RenderZone rendering takes about 1 min. The formZ file created is attached for your assistance. carpet fibers.fmz.zip Link to comment Share on other sites More sharing options...
beyondyong Posted June 9, 2015 Author Share Posted June 9, 2015 please download my file help me to check it. https://www.dropbox.com/sh/l2or91dvwv6o4yy/AAATDxmyYmt765dh3bkPJT05a?dl=0 Link to comment Share on other sites More sharing options...
Tech Posted June 11, 2015 Share Posted June 11, 2015 Beyondyong, Try rendering your carpet model in a very simple file with one or two lights, similar to the project we posted. This will be a good test for the rendering time. We had similar rendering times for both models: roughly one minute for your sample as well as ours. Your project has around a dozen separate lights with a number of objects casting shadows that will greatly affect the time of your rendering. Link to comment Share on other sites More sharing options...
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