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Texturemapping stripe material


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Rudy,

have a look at the "Default Texture Size"- when you work with small objects the default value is too high.

But with "Stripes" you can see another issue, when you set the angle between 0° - 90° : you see the pattern when in "Shaded Work or -Full"

but in "RenderZone" its fine.

 

 

 

vva

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Hi Rudy,

 

When you use a RenderZone Procedural Shader, an image based shader is automatically generated that is used by the Shaded Renderers to show the texture.

 

Are you having any issues with this that Des and VVA haven't solved for you?

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