Rudy Daverveld Posted April 2, 2015 Share Posted April 2, 2015 Is it correct that the stripe material doesn't show in the Shaded full and Shaded work modus? How can I see the texturemap settings I did without having to render it in renderzone? (Missing the texturemap window from 6.7...) Kind regards Rudy Daverveld Visual 8 Link to comment Share on other sites More sharing options...
Des Posted April 2, 2015 Share Posted April 2, 2015 Have you got the textures switch turned on in Display options? Stripes (renderzone material) are showing up for me correctly in shaded work and shaded full. Des Link to comment Share on other sites More sharing options...
vva Posted April 2, 2015 Share Posted April 2, 2015 Rudy, have a look at the "Default Texture Size"- when you work with small objects the default value is too high. But with "Stripes" you can see another issue, when you set the angle between 0° - 90° : you see the pattern when in "Shaded Work or -Full" but in "RenderZone" its fine. vva Link to comment Share on other sites More sharing options...
Tech Posted April 2, 2015 Share Posted April 2, 2015 Hi Rudy, When you use a RenderZone Procedural Shader, an image based shader is automatically generated that is used by the Shaded Renderers to show the texture. Are you having any issues with this that Des and VVA haven't solved for you? Link to comment Share on other sites More sharing options...
Rudy Daverveld Posted April 2, 2015 Author Share Posted April 2, 2015 Problem solved, couldn't reproduce this error! But now another one, If I'm using the mirror option in the texture editing tool, then I'm not seeiing this in the shaded render, is this to be expected? kind regards Rudy Link to comment Share on other sites More sharing options...
Tech Posted April 2, 2015 Share Posted April 2, 2015 Yes, only RenderZone will show the mirrored options... Link to comment Share on other sites More sharing options...
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