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Distances suddenly reversed


-andrew-

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Perhaps a flipped normal for the face you were trying to extrude? I know I,ve run into this occasionally before but unfortunately can't remember exactly what I did to fix it. I may have just wound up remaking the object and the problem went away. Was the original object directly generated or was it derived or booleaned from something else. I vaguely recall that I ran across it from trying to extrude from something derived, and if I recreated the face from scratch it was okay.

 

Doug

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Doug is right. It has to do with the direction of the face normal before reshape.

Try this, draw a 2d wall, show face normal in attributes, reverse the normal so it's facing down, use reshape to extrude.

The measurement is minus in the up direction.

But using the extrusion tool, it's correct no-matter what direction the normal is facing.

It won't make a difference with the solid though, so it really doesn't matter unless you want to keep the wall as parametric for changing the height, in which case just stick a minus in.

 

 

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