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Creating material with plugin


AHTOH

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 Hello there.

 Very often if not always I got new material created from Render Zone matte settings created with very glossy finish. Either it has top coat or even Coating which I did not order. So I can even see my face reflected. See yourself:

1) these are my Render Zone material settings

post-46-0-65145600-1426787593_thumb.png

So I expect my material to be realistic matte as it is suppose to look like RZ material but nice Maxwell manner.

2)these are my plugin settings

post-46-0-28385100-1426787596_thumb.png

So I expect it should look as I expect

#

3)This is what I see in MXM Editor

post-46-0-03020400-1426787595_thumb.png

So it is glossy with a coat.

4)And here on render I can even see my face reflected in wallpaper, which is not quite realistic

post-46-0-37258300-1426787592_thumb.png

 

How this could be avoided? Today I found this gloss after 8 hours of rendering. So my client won`t see his picture tomorrow morning. Little disappointing ah?

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Hi Anton,

 

The Maxwell plugin does not know anything about Renderzone parameters; Renderzone is a separate rendering plugin.

 

When you use the Translate 'Shaded' option, the Maxwell plugin will translate the Shaded material representation. The Shaded parameters which control how matte/glossiness are Specular Factor and Specular Roughness. If you want a matte material, set Specular Factor near 0, or Specular Roughness near 100, or both.

 

post-32-0-05282600-1426793583_thumb.png

 

Alternately, you can set the Translate Shaded material hint to Matte. In this case, a dead-flat material will be produced, regardless of the Specular Factor and Specular Roughness settings.

 

post-32-0-20724800-1426793681_thumb.png

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