Des Posted February 25, 2015 Share Posted February 25, 2015 I've been playing around with modelling a flowing flag. This is my first attempt, I created a rectangle, converted to nurbs, moved some points around, moved axis outside of the rectangle, then applied a circular wave deformation to get this result. I really want the texture to remain as parametric to so I can move points and change flag maps as well, I would like to do a few, all looking different. Anyway with this model, when I want to reconstruct the nurbs surface, I loose the wave deformation and it goes back to the original nurbs shape. I can't figure out what I'm doing wrong as I want to straighten up the side of the flag where it meets the pole. Any suggestions for other ways to model it would be greatly appreciated as well Btw, I'll be using different commercial flag logos, so I just substituted the stars and stripes for this exercise Des American flag.fmz.zip Link to comment Share on other sites More sharing options...
etroxel Posted February 25, 2015 Share Posted February 25, 2015 What is this wave deformation you speak of? It looks great! I usually do the nurbs thing too. Another idea would be to use the new subD tools and keep the corner points sharp. Link to comment Share on other sites More sharing options...
Des Posted February 25, 2015 Author Share Posted February 25, 2015 Hi Evan, It's in the Deform palette in Rendering/Animation workspace. FormZ always had (as far as I remember) this functionality), just in a different place since v7. I had to move the axis of the object away from itself so the circular wave is not obvious ie. those wave are far from the axis. Yes, I've done a subD version, but I have to do many flags all looking different and manipulating them individually would take a long time. I'd prefer to just change the parameters of the wave distortion for the differences. Tech, Did you get a chance to have a look at why the wave deformed nurbs keeps reverting when I try to nurbs reconstruct? Thanks, Des Link to comment Share on other sites More sharing options...
Tech Posted February 25, 2015 Share Posted February 25, 2015 Hi Des, The NURBS Reconstruct and the Wave Deform are 2 different kinds of operations and the Deform can not be maintained after a Reconstruct. Perhaps you can Extract the Controls, Deform those, and then generate a NURBS shape that you can Reconstruct as you like? Link to comment Share on other sites More sharing options...
Des Posted February 25, 2015 Author Share Posted February 25, 2015 Ok, I managed to get what I wanted by converting to plain object smooth, convert back to nurbs, reconstruct and move the points to line up at the pole. The parametric map control was maintained so I'm a happy camper Link to comment Share on other sites More sharing options...
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