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Found 2 results

  1. Now that I have made several attempts to use the V-Ray plugin with Form.Z successfully, I'm still a bit disillusioned: There are too many settings, the light and the surfaces don't come (or only by chance) as intended. If I am looking for instructions on the internet, the tutorials are mostly based on other programs, such as SketchUp or the native V-Ray program. But the settings within Form.Z seem to be very different to me - or don't work properly... Does anyone know of a tutorial on YouTube that explains the processes in interior design? Or could someone even create one (autodessys ?). Could someone at least share or upload a Form.Z sample scene that contains the most important camera, material, environment and lighting settings? Thank you very much! Attached are some renders, that illustrate my skills so far:
  2. When exporting a vrscene from e.g. sketchup you have an export dialog where you can set the preview-detail-level. That is extremly useful when exporting objects with a lot of faces like trees or other foliage. I think the whole idea behind vrscene and vrproxy is to keep your main working file lean and the shaded view snappy. now with formz i could not find those export settings. When importing a tree the preview detail level is way to high, even in normal mode. bounding box is to low and makes it hard to place objects precisely. Does anyone know where to find the export settings or if formz will implement this in the future? To me this is a key function for arranging complex scenes in formz and would actually solve alot of other problems that are present at the moment with formz and vray.
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