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  1. I may be interested in Form-Z, I have been since "Buried In Time". It's cool because Form-Z export directly to EIAS3D "Electric Image Animation System". So I have been looking the web and documentation to see if Form-Z would be right for me. Form-Z is fantastic, but something is bothering me : How do you texture complex subdivision models like humans, animals, plants etc? Where do you unwrap and burn the UV's? There is only Cubic/Spherical/Cylindrical/Planar
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