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Now that I have made several attempts to use the V-Ray plugin with Form.Z successfully, I'm still a bit disillusioned: There are too many settings, the light and the surfaces don't come (or only by chance) as intended. If I am looking for instructions on the internet, the tutorials are mostly based on other programs, such as SketchUp or the native V-Ray program. But the settings within Form.Z seem to be very different to me - or don't work properly... Does anyone know of a tutorial on YouTube that explains the processes in interior design? Or could someone even create one (autodessys ?). Could someone at least share or upload a Form.Z sample scene that contains the most important camera, material, environment and lighting settings? Thank you very much! Attached are some renders, that illustrate my skills so far:
Hello everyone, As a new advocate of the awesomeness that is Form Z 3D, I wanted to make this thread as a means for the end user to approach the development team directly (or as directly as possible). Because formZ 3D is not an open source software, I think is good practice to have a topic dedicated to those little or Big things users want to see in future releases, so the focus of development is based with the actual user base in mind. This is by no means a thread to complaint about missing features or lack of functionality, but rather an opportunity to expand on the possibilites and usage of the software. So, here goes my wish list: CORE: 1. Brick wall Tool: While there are ways to create brick wall structures by the means of patterns and projection mapping, a tool for creating parametric brick walls and enabling control of its layout before commiting to one design (much like the stair and roof tools) would be a superb addition to the specialties toolbox. By allowing the creation of parametric objects, one could easily expand on the regular "rectangular" brick pattern, and experiment with more complex structures, by adding randomness and offsetting the rotation and scale of the pattern, on the fly. Here's a video by RayFire Studios showing off the power and flexibility of a brick-type fragmentation tool: https://www.youtube.com/watch?v=aOMvits0V74#t=41 2. Expanded Fragmentation options and types: The implementation of Voronoi and Delaunay partitions is great, and it'd be nice to see expanded options for fragmentation using those diagrams. For instance, Voronoi by geometry to use the vertices of another object as a point cloud, or irregular or radial diagrams, and the ability to generate clusters for more complex fragmentations, as well as other fragmentation types, such as ProBoolean, would be really great additions. An example of this: https://www.youtube.com/watch?v=u_2qKQpxCRw USER INTERFACE: 1. Interface Display Color: This is definitely nitpicking, but a way to adjust the tint of the interface to make it darker would be very welcome. What do you think? are these viable, usable suggestions?