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Showing results for tags 'materials'.
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Two simple requests related to materials. 1. Add the ability to drag/drop or copy/paste images in multiple channels Example: When creating a material and say the color is driven by a texture map. Say you want the same texture map to serve as a bump or opacity map. It would be very convenient to simply drag/drop copy/paste same material maps to other channels, thereby avoiding having to go thru the file system all over again. 2. If you have an object selected while the materials palette is open, have an indicator in the material palette highlight that material, so that at a glance, one knows what material is assign that object. This is similar to how the layers palette give you the option to highlight the layer a selected object is on. Thank you for considering!
I'm not sure we need a full node based materials editor but I would love to be able to stack materials over a surface. Yes we have decals but, I would like to be able to create a single material with multiple diffuse maps and a way to control the blending (via alpha channel, "heat map."etc). this would be great for grunge maps, and organic materials. UV Unwrap for textures normal maps (esp for sub-D modelling)