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Found 4 results

  1. Dear Forum Members I have now made several attempts to understand the Vray engine within FormZ resp. to be able to use it correctly. Unfortunately without success: Either the renderings are overexposed or too dark again. If the exposure is okay, there is still no mood/atmosphere in the image. Even the materials don't react as desired. After I didn't find any help on Youtube and Autodessys, I'm now going to make the following suggestion to the community here:I have a FormZ interior design project with 4 simpler scenes. A few screenshots in the attachment. I would like to submit this entire FormZ document to one of you so that you can make the necessary light, material, and camera settings in this document. I hope that with this way I can learn how to do it. Of course I would pay a fee for this service. How high this fee will be, we can then agree bilaterally. Thank you very much for your support. Theo, Switzerland
  2. Hi everyone, Excuse me for being stupid but I can't seem to work out how to rotate an object perpendicular to its surface. Currently I can only rotate an object perpendicular to a reference plane. Which becomes useless once an object has been rotated to an angle differing with the reference planes. I'm sure there's a simple answer to this but I've tried searching the web with no avail! Thanks in advance! Darren
  3. I have to do a simple model of this bus (asap), but I am not very experienced with soft/buldgy shapes. It doesn't have to be perfect. I really just need to round of the sides (top, left and right, front and back), so that it looks convincing. The rest I will do with texturing. If you feel like helping me out with this (modelling it for me) I will happily pay for a couple of hours of work. If not some advice on how to achieve this would be appreciated. The mirrors I already have, so it's just the main body part Look forward to hearing from modelling genious! Thanks Anders
  4. I am in need of a very experienced form Z user to assist with complex renderings for architectural work. Needs to also include interior animations. Scott