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Hi everyone, Excuse me for being stupid but I can't seem to work out how to rotate an object perpendicular to its surface. Currently I can only rotate an object perpendicular to a reference plane. Which becomes useless once an object has been rotated to an angle differing with the reference planes. I'm sure there's a simple answer to this but I've tried searching the web with no avail! Thanks in advance! Darren
I have to do a simple model of this bus (asap), but I am not very experienced with soft/buldgy shapes. It doesn't have to be perfect. I really just need to round of the sides (top, left and right, front and back), so that it looks convincing. The rest I will do with texturing. If you feel like helping me out with this (modelling it for me) I will happily pay for a couple of hours of work. If not some advice on how to achieve this would be appreciated. The mirrors I already have, so it's just the main body part Look forward to hearing from modelling genious! Thanks Anders
scottzachary722 posted a topic in form•Z DiscussionI am in need of a very experienced form Z user to assist with complex renderings for architectural work. Needs to also include interior animations. Scott