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Showing results for tags 'Visualization/Illustration'.
Found 316 results
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From the album: Toh, Bryan
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- architecture
- interior design
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(and 1 more)
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From the album: Toh, Bryan
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- architecture
- interior design
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(and 1 more)
Tagged with:
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From the album: Toh, Bryan
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- architecture
- interior design
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(and 1 more)
Tagged with:
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From the album: Toh, Bryan
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- architecture
- interior design
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(and 1 more)
Tagged with:
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From the album: Toh, Bryan
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- architecture
- interior design
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(and 1 more)
Tagged with:
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From the album: Toh, Bryan
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- architecture
- interior design
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(and 1 more)
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From the album: Toh, Bryan
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- interior design
- architecture
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(and 1 more)
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From the album: Uden, Ton Van
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From the album: Designwire
Edgeformer - Sheet edge forming tool -
From the album: Di Mauro, Andrea
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From the album: Di Mauro, Andrea
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From the album: Di Mauro, Andrea
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From the album: Di Mauro, Andrea
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From the album: Di Mauro, Andrea
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From the album: Di Mauro, Andrea
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From the album: KOKORO Graphics. Private Limited
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From the album: Uden, Ton Van
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From the album: Uden, Ton Van
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From the album: Texas Tech University
Lindsay Kunz "The Periscope is a Viewfinder" periscope - noun “an optical instrument for viewing objects that are above the level of direct sight or in an otherwise obstructed field of vision...” The periscope is a viewfinder. Scenes are constructed through careful examination of spaces bound by both solid masses and their consequent shadows and reflections. The resulting views are seemingly architectural, defined by structure that is simultaneously real and perceived. The periscope allows views to be established from apparently hidden places. Focus is placed on the interaction of detailed elements and the site that grounds them. The periscope in this sense becomes an instrument for discovering architectural spaces where architecture may not truly exist. -
From the album: Texas Tech University
Lindsay Kunz "The Periscope is a Viewfinder" periscope - noun “an optical instrument for viewing objects that are above the level of direct sight or in an otherwise obstructed field of vision...” The periscope is a viewfinder. Scenes are constructed through careful examination of spaces bound by both solid masses and their consequent shadows and reflections. The resulting views are seemingly architectural, defined by structure that is simultaneously real and perceived. The periscope allows views to be established from apparently hidden places. Focus is placed on the interaction of detailed elements and the site that grounds them. The periscope in this sense becomes an instrument for discovering architectural spaces where architecture may not truly exist. -
From the album: Texas Tech University
Lauren Segapeli "The Transformer Box" The Transformer box is an idea that fosters the process of design playfulness. This game of ‘Transformer’ promotes the creation of something new and unknown through the alternation of design decisions between two individuals. Each mover inspires the next. Each decision poses a question. Design conversation is established. Through the reassembly of formal elements, based on fictitious means, spacial reality is created. This play between what was and what can be is carried throughout the design process. With each decision comes new rules, inspiration, and reality. A move is made and a space is created. A space that is as permanent as its ability to inspire. The kinetic character of such space is the nature of transformers. With each decision, a question. With each question, a new space. Let’s play. -
From the album: Texas Tech University
Lindsay Kunz "The Periscope is a Viewfinder" periscope - noun “an optical instrument for viewing objects that are above the level of direct sight or in an otherwise obstructed field of vision...” The periscope is a viewfinder. Scenes are constructed through careful examination of spaces bound by both solid masses and their consequent shadows and reflections. The resulting views are seemingly architectural, defined by structure that is simultaneously real and perceived. The periscope allows views to be established from apparently hidden places. Focus is placed on the interaction of detailed elements and the site that grounds them. The periscope in this sense becomes an instrument for discovering architectural spaces where architecture may not truly exist. -
From the album: Texas Tech University
Lauren Segapeli "The Transformer Box" The Transformer box is an idea that fosters the process of design playfulness. This game of ‘Transformer’ promotes the creation of something new and unknown through the alternation of design decisions between two individuals. Each mover inspires the next. Each decision poses a question. Design conversation is established. Through the reassembly of formal elements, based on fictitious means, spacial reality is created. This play between what was and what can be is carried throughout the design process. With each decision comes new rules, inspiration, and reality. A move is made and a space is created. A space that is as permanent as its ability to inspire. The kinetic character of such space is the nature of transformers. With each decision, a question. With each question, a new space. Let’s play. -
From the album: Texas Tech University
Lindsay Kunz "The Periscope is a Viewfinder" periscope - noun “an optical instrument for viewing objects that are above the level of direct sight or in an otherwise obstructed field of vision...” The periscope is a viewfinder. Scenes are constructed through careful examination of spaces bound by both solid masses and their consequent shadows and reflections. The resulting views are seemingly architectural, defined by structure that is simultaneously real and perceived. The periscope allows views to be established from apparently hidden places. Focus is placed on the interaction of detailed elements and the site that grounds them. The periscope in this sense becomes an instrument for discovering architectural spaces where architecture may not truly exist. -
From the album: Texas Tech University
Lauren Segapeli "The Transformer Box" The Transformer box is an idea that fosters the process of design playfulness. This game of ‘Transformer’ promotes the creation of something new and unknown through the alternation of design decisions between two individuals. Each mover inspires the next. Each decision poses a question. Design conversation is established. Through the reassembly of formal elements, based on fictitious means, spacial reality is created. This play between what was and what can be is carried throughout the design process. With each decision comes new rules, inspiration, and reality. A move is made and a space is created. A space that is as permanent as its ability to inspire. The kinetic character of such space is the nature of transformers. With each decision, a question. With each question, a new space. Let’s play.