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RobertH last won the day on March 15 2015

RobertH had the most liked content!

About RobertH

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    Advanced Member

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    San Diego, CA
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    3D, Architecture, Art, Computers, Graphics, Music, Painting, Programming, Sculpture, Software, Tech
  1. RobertH

    form•Z 8.6 Update Released

    I'm having a problem with the latest update. Here's how to recreate: 1. Create a cube 2. Select the Pick Tool and move the cube Most times (not always) after releasing the mouse click, a wire frame is left in the moved position, and the the solid cube without it's frame is in the original (pre-moved) position. Weirdness ensues. If after the move you do an undo then redo the cube, or any object, is positioned correctly with its frame. Anyone else seeing this? I uninstalled and reinstalled with no joy. Windows 10 Pro 32 GB with Nvida GTX 970 card Thanks for looking into this...
  2. RobertH

    Large Cursor option dimmed in Prefs

    Hi Tech, Sorry, I did not check to see if that directory folder was there before I did the install from the link. However after updating from within the program, like I said, the "Use Large Cursors" check box was there, but was greyed out.
  3. RobertH

    Large Cursor option dimmed in Prefs

    Hi Tech, Thanks for your help! Reinstalling from the link you provided fixed the problem of the greyed out check box. Checking the "Use Large Cursors" significantly increased the cursor visibility... Thanks! I also checked the HD folder Cursor Icons and they are there. Thanks again for your help! Great update!
  4. RobertH

    Large Cursor option dimmed in Prefs

    Hi Hugo, EDIT > PREFERENCES > INTERFACE Last item on the page, below the icons... HTH
  5. Hi Tech, Thanks for the Update! I don't have a 4K monitor, but I do have a large 32" - 2560 x 1440 display with a tiny normal cursor. When going to the Interface preferences the "Use Large Cursors" check box is greyed out. Is there a way / setting that I could use this? Thanks.... formZ Pro 8.5.3 Windows 8.1, 64 bit; Intel i7-4770 @ 3.4GHz; 16GB RAM 32" monitor @ 2560 x 1440 resolution; nVida GTX 970 4GB 3Dconnexion SpaceNavigator
  6. RobertH

    Export Image (2D) Crash and Error in 8.5

    Thanks Tech! I can wait a day or so... BTW I have a Nvidia GTX 970 graphics card and it worked fine in 8.0.2
  7. I'm getting crashes when Exporting Images (2D) in 8.5, depending on the object type. The error message is: Code = c0000005, Address = 000000006111AD39 Attempt to write data at address 0 This occurs for exports of data types TIFF, JPG, BMP when the object is a sphere. If instead the object is a cube you do not get a crash, but instead the document that is created contains a grid but does not include the cube. I'm just using the cube and sphere because they are easy to reproduce. So in essence 2D export is broken. Can anyone reproduce these results? Windows 8.1, 64 bit 16 GB Ram
  8. RobertH

    Beta 4 Boolean Crash

    When a boolean operation is performed between an intersecting cube and sphere problems occur in the latest beta. With a Union or B-Split operation the program crashes. With a Difference or Intersection operation both objects ghost but the no resulting object is created. A crash log has been sent. Steps to reproduce: 1. Create a simple cube. 2. Intersect it with a simple sphere. 3. Perform one of the above boolean operations. Can anyone else reproduce this? Edit: Crash is a Program Exception Access Violation. It also happens with 2 Spheres.
  9. Same problem for me with the shifting workspace. Windows 8.1 would love to have it fixed...
  10. RobertH

    Enhanced Boolean TOOLS

    Thinking about this some more, the Live Boolean Union operation makes no sense. Instead of Union change this to Live Boolean Split. So when 2 Blue "Normal" objects intersect they would behave the same way as when 2 Red "Cutter/Intersection" objects intersect, but with an opaque Blue intersection object. This allows you to clearly see the 3 objects that would be split, something that is not the case with the current Boolean Split tool. When pressing the Commit button the 2 transparent object will become opaque, creating 3 separate opaque objects.
  11. RobertH

    Enhanced Boolean TOOLS

    Live Boolean Tool: OK I've been thinking about @palarsen ideas (Thank You palarsen!) and have come up with an alternative: the Live Boolean Tool. Proposal: The Live Boolean Tool would combine Boolean Intersection, Difference and Union operations. When this tool is selected and an object is: Left Clicked it would go to 90% transparency with a Red color and becomes a "Cutter/Intersection" Live Boolean object If Right Clicked it would go to 90% transparency with a Blue color and becomes a "Normal" Live Boolean object After either of the above operations the tool becomes a Transform type tool to manipulate that object (move, rotate, scale) while updating any intersection with other Live Boolean objects as follows: If 2 or more Red "Cutter/Intersection" objects intersect, an opaque Boolean Intersect object is created If a Blue "Normal" object and a Red "Cutter/Intersection" object intersect a Boolean Difference object is created, with the Blue object becoming opaque If 2 or more Blue "Normal" objects intersect they both become opaque and a Boolean Union object is created. This is not really needed but something useful has to happen when Blue "Normal" objects intersect The intersection object is updated live in real time until a Cancel or Commit Button in the Tool Options Palette is clicked. The Commit button creates the new Boolean Object and the original objects lose their transparencies and become ghosted. To sum up, the Red "Cutter/Intersection" object becomes a "Cutter" object when intersecting with a Blue "Normal" object and an "Intersection" object when intersecting with another Red object. Screen Shots: In the first shot a Live Boolean "Cutter/Intersection" Cube and Sphere intersect and are shown at 90% RED transparency and the resulting opaque intersection object. In the second shot a Live Boolean "Red Cutter/Intersection" Sphere and a Blue "Normal" Cube intersect and are shown at 90% transparency. Note that this would never be shown this way because as soon as they intersect the Blue "Normal" Cube would become opaque as in the third screen shoot.
  12. RobertH

    Enhanced Boolean TOOLS

    Hi palarsen, I like where you are going with this, but I don't completely understand your suggestion. If you have 3 objects (not touching), a regular cube, an "Activated Boolean" "normal" faced cube and an "Activated Boolean" "inverted" faced cube, what would the "Activated Boolean" cubes look like? If I have a Cube and touch it with the "Activate as boolean" Tool, what would I see? Is there a setting (like a radio button) which determines if this Cube will be become a "normal" or "inverted" faced "Activated Boolean" object? Would only "Activated Boolean" objects interact? What happens when a regular object intersects with an "Activated Boolean" object, for both "normal" faced and "inverted" faced "Activated Boolean"objects? I don't know what you mean by covered and uncovered surfaces. This is a really interesting idea! Just need more information. Thanks!
  13. RobertH

    Enhanced Boolean TOOLS

    Hi Surfnturf, thanks so much for your kind words and support!
  14. RobertH

    Enhanced Boolean TOOLS

    Thanks for responding John... I was just watching a video of the MeshFusion toolset in Modo and it gives a dynamic look at what this Boolean Intersection Tool would look like in action. The bit from times 3:00 - 5:00 gives a flavor of what's possible: It's interesting, even in the formZ manual, the first two pictures of how the tool works, shows the intersection using transparency. Looking at the first picture it's not at all clear of the result that you get in the second picture. http://www.formz.com/manuals/formZ8/formZ_Pro/!SSL!/WebHelp/formzpro.php?url_str=11420_Boolean_Split.html I hope AutoDesSys seriously considers this, it could be amazing...
  15. RobertH


    I have not used Mataformz in formZ but I have in another program so... +1 for me