Jump to content
AutoDesSys Forums

Chris lund

Members
  • Content count

    699
  • Joined

  • Last visited

  • Days Won

    31

Everything posted by Chris lund

  1. Chris lund

    New material naming

    Setz, I do intend on some other direct point manipulation tools. This would be a good addition to them. such as arranging in geometric shapes. with different planes as options. (topo selection level would be points.) Circle, square... Maybe have a second selection that the points could align too... Shift to nearest neighbor or average (within a tolerance setting option) option to Join/Stitch when possible. Now Quantize, I can definitely see a tool like this making wrong choices, but as you said, maybe make them more obvious. It may be possible to leave some kind of marker behind where the points that were shifted so you can go back and verify correct placements. thinking: creating a new layer and adding circles or spheres where the points go moved to, or from. both? Any way, yea, consider it considered. cheers! ¢£
  2. Chris lund

    Wanted: Form.Z Renderzone 5 or 6

    the software was distinct, but the license may not care.
  3. Chris lund

    Showing Outline Only of Facetted Object

    Doh! Sorry about that!
  4. Chris lund

    New material naming

    Might be able to create a little hack to help if the bug isn't fixed. Something like run through the list of materials, if it is set to an image map, do the work around, then move on. ¢£
  5. Chris lund

    Showing Outline Only of Facetted Object

    Hidden line should not show the facets, unless they are on edge of the object. where you want to see the edge, select all the faces you want as a group, then un-stitch them as in the final image shown here.
  6. Chris lund

    New material naming

    Will do what I can on my end. Even if I have to perform that workaround in code. Have you noticed this issue in other places than the MIMI Script? ¢£
  7. Chris lund

    New material naming

    Change the Mapping from "Color Map" to something else, then back again. As noted, it isn't 100% ¢£
  8. Chris lund

    Curve by formula

    Mine is not crashing, however, when I use 0 to 1 for the domain, it will produce. if I put the domain to 0 - 2*pi it does not. or what it does produce is too small to see. upon further exploration, anything larger than a value of 1.57079632 it disappears. Same behavior in the Beta. ¢£
  9. The Multi Image Map Importer script that I wrote (MIMI) will run under 8.5.3 if you follow these steps. FIrst, download it here. Then follow along with the images, and instructions below: MIMI.zip Text instructions to go with the images: 1, Goto the extensions Menu and select "Run Utility" 2, Navigate to the scripts folder, then into the MIMI folder to pick MIMI.fsb 3, A new open dialog will become available (with no indication that it is new) navigate to your images folder, note that they will be dimmed (click on "Show all files 4, Files may still be dimmed, but you will now be able to select all the files you want Be careful to choose image files that fZ understands (Don't recall how much error checking I did) 5, Note that a bunch of new blank materials have been added... No big deal 6, Change from "Shaded" to "Render Zone" 7, change all of them...
  10. Chris lund

    Curve by formula

    Post how you attempted to enter the formula, please. ¢£
  11. Chris lund

    'Burling'

    Nice work. You have a point about the diamond pattern. Attached is such. The write up of this is more complicated... but I will get to it. Just have other stuff to attend to for at least the day. I Scale of attached is going to be wrong, but can get you a good start. Created in 9.0 Beta and back saved to 7.0 since I don't know what version you are using. if you need older, just let me know. too, I set it to 52 instead of 50. that way it is divisible by 4 (quadrants) and my old brain doesn't have to think as hard this way. Hope this will get you by until I can write up a proper explanation. ¢£ Knurl.Copy.fmz.zip
  12. Chris lund

    'Burling'

    Glad to help! If not secret, let us see! ¢£
  13. Chris lund

    'Burling'

    last step (11) in my instructions say to "Cap" which would make it a solid. Didn't think I needed to explain how to cap it.
  14. Chris lund

    'Burling'

    knurling.fmz.zip
  15. Chris lund

    'Burling'

    Spelling, I am not so good at... English is my 3rd language... sadly, however I don't have a first or second or a fourth.🙄 Sure! If you are insisting a Geometric solution as apposed to a visual with bump mapping..... This might seem strange, but it will work. Looks like a lot, but doesn't take long at all to do. 1. draw a circle, but using the poly tool set to how many Knurls you want to go around your object center the poly-circle on the 0,0,0 and keep the circle so that it's controls are parallel with one of the world coordinates (helps later in step 4 and up) 2. measure the one of the facets and keep that number. 3. extrude the "circle" to a hight that matches the length measured above. 4. Using the Pick tool, set to face. select one of the square faces that is adjacent to one of the world axis and select copy. 5. delete the disk object and paste the copied face. (If you wan't I can explain why we are jumping through hoops to get this) 6. Using the 'Point Extrusion' Looks like a Pyramid set the height of the Knurls Probably no higher than the length of that earlier facet... Typical would probably be about half or maybe 2/3rds of that length. and apply. 7. swing your view around, so that you see the bottom of the pyramid, select that face and delete it. Now you will have a single knurl that is a surface object. 8. Turn off all snaps except the point snap. using the rotate tool, and setting the Multi-copy to the number of facets-1 Copy rotate the pyramid so that one edge of copy 1 will snap the the far edge of the original.... you should now have a ring of pyramids. 9, object-select all of them and using the stitch tool stitch them together. 10 multi-copy them and move them so that the edges snap so that you now have a cylinder of them. and then stitch those together. I toggle the movemet to be perpendicular to the plane to ease the action. 11. Cap.. Below, I tried a different method, that has half the steps, but it would be a nightmare to clean up all of the back facing polys. So the above is what I came up with.
  16. Chris lund

    'Burling'

    I think the word you are looking for is "Nurling"
  17. Chris lund

    Modeling Speed vs. Rendering Speed

    Though, I think as the others, this probably isn't a place where the mac would be better or worse. as, AsOne notes. it is only a single core that is being used for these operations. The only reason why a mac may be better is in the Pro models that use the workstation CPU. Xeon Chips. But frankly, apple/Intel has not done such a great job of keeping these chips on the same trajectory as the "i" series has. Unless you want to dump a crap load of money for the newest models that have been announced. I think I will opt for an i9 machine and hackintosh it. Available RAM could be a factor. If you want though, it would be interesting to see what the xeon chips could compare against... my xeon based pro is 7 years old. my i7 mac is 5. The thing to do would be to post a file and what the operation on it would be so that we could benchmark oranges for oranges.
  18. Chris lund

    New material naming

    dpwr, Thanks! Though, the script still works in 8.6... mostly. Not sure if the hiccups are worth trudging through, or backing into 6.x is better. Agreed, the plan is to select a "base" material. then all the settings but the image map itself will be what the base is. This way, you could set up multiple base materials, then pre sort all your image maps into folders that the base would apply to. I could have the first image applied to the base as an option. Also, to have it be recursively applied to a selected folder. This way it will walk through sub folders and sub folders etc... grabbing any valid image file. Still waiting on the SDK though. Hoping it will come in the next beta release. Cheers! ¢£
  19. Chris lund

    Modeling Speed vs. Rendering Speed

    What operations do you think need a speed boost? We can run some tests.
  20. If you play with the measure tool, it is possible to use the options of that tool to set the scale of the object. pretty easy. Measure the distance, then change the value to desired in the options and tab out or hit the update button. The value you enter needs to be in the units of your project settings. Fz doesn't translate the units for you (or at least didn't used to)
  21. Chris lund

    SDK History

    Jldaureil, Attached are the current scripts that work with 6. Though, can't promise anything, as I haven't used them in years. Existing:: roughly in order of updating to 9+ MIMI: Multi Image Map Importer GridUp: Hotkey control over the snap grid resolution Attention: Sets the camera to point at the selected geometry or average location of that Geometry, works with all levels of topology. Random MapperLight: Sets mapping parameters randomly within ranges set by the user. to help a scene look more dynamic with limited maps. n-sweep: will sweep a source through multiple paths (axial sweeps), this functionality may have been replaced? Fresnel Reflect: a shader... (don't know if I will update this or not.) Toonify: a Shader that somewhat mimics a cartoon look... not great, but may have it's place. (don't know if I will update this or not.) Ani_surface: a shader for anisotropic effects (don't know if I will update this or not.) Look at Cam: depreciated, as ADS has a better option now. ---------------------------- Planned:: roughly ordered. Match: will scale objects to specific lengths/Perimeters, Surface Area or Volumes. User choice by Value Entry in Tool Palette or by matching to existing geometry. Align2: a different take on the the existing align tool. move2Axis: will send selected topology to the chosen axis/s Autoplane: will change the workplace XY, YZ, XZ depending on rotation of axiomatic/perspective view. MIMI inhancements: maps into different rendering modes maybe even VRAY, show only images in file dialog, base settings for a material (then load the image) for faster setups, select folder and load all images within (would suit well with base material). RandomMapperFull: a larger implementation of the existing script EditGroup: This may no longer be needed. Just on an old list RenderOverRides: This May no longer be needed. Just on an old list. Intended to override object render attributes for complex layering in a photo editor. Newer versions have tools that somewhat take care of what this intended. But May want to exert more control over them for auto-rendering-output. Point/Control Editing tools: move2Axis fits in this category, but would also include arrange selected points into a primitive shape (like a circle) -------------------------- Thinking about: no order. RotateAboutArb: rotate an object/selection about an arbitrary axis. Similar to how the revolve tool will sweep a line to create a 3D shape about an arbitrary axis. a suite of NURBS editing tools. (highly depends on what kind of access the SDK/API allows) suite of SDS tools. (highly depends on what kind of access the SDK/API allows) ElegantCurve Generator: hard to describe. UnfoldEnhanced: rewrite, or enhance current unfold tool. Not sure what I want to do can be done in scripts. Wind Load calculator: self descriptive. CNC control: really just a hack to see if I can do it. Had a whole suite of flat patterning related scripts that I probably will not bother with, as I do not do that kind of work any longer. NeurascenicScripts.zip
  22. Chris lund

    Decal cannot work in vray render

    Justin. On Highly sculpted geometry, added memory is one potential drawback.
  23. Chris lund

    Rounding a face

    Your model is faceted. That is, there are no controls on it now to create the radius that exists. There isn't enough room left between the segments to have the larger radius. I edited your object (removed the faceted radii, trimmed the segments and finally joined them back) Now you can have much larger radii. Use controlled/smooth though... this will allow you to go back and edit them later. Unless, for what ever reason you need faceted. R1toR2-Edit.fmz
  24. Chris lund

    form•Z 9 beta

    Bo, codes for 8.6.x should work. Nothing special beyond that.
×