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Chris lund

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Chris lund last won the day on February 16

Chris lund had the most liked content!

About Chris lund

  • Rank
    Advanced Member
  • Birthday 03/20/1969

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  • Gender
    Male
  • Location
    Westcliffe Colorado
  • Interests
    all things dirt, stone, metal, glass and wood

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  1. Chris lund

    form•Z 8.6 Update Released

    I used to deal with this on a daily basis. How I would get around it was to create a "L" like frame around what I needed to render (always rendered flat objects. In context, it made sense) the ends of the L would always extend a little beyond the object in both directions. Fit the view to the screen and render with an alpha. In Photoshop, I would punch out the image with the alpha, crop to the alpha selection and then I know the size of the rendering. I needed to render pretty much to a few pixels in size on a 20' object was typical with about a 30 - 50 PPI. It works. Should my explanation suck, I can draft up something more exact.
  2. Chris lund

    formZ 9

    They did pop up in another thread a while back.
  3. Chris lund

    Export for CNC paths

    If you do as I did, you won't need to tie the segments together, as both the unfold and the projection of a single face should keep all intact. ¢£
  4. Chris lund

    Export for CNC paths

    you could also separate the faces you want and then ortho project those.
  5. Chris lund

    Export for CNC paths

    I would always unfold the patterns I need. If you separate the faces you want first, you don't have to post cleanup. I have a couple of old tutorials that show the process in the old 6.x but it is essentially the same. To be specific, the tutorials are designed for compound curves, but that won't stop you from doing the above. ftp://ftp.formz.com/pub/formz/PDF_files/tutorials/compound_surface.pdf ftp://ftp.formz.com/pub/formz/PDF_files/tutorials/boat_hull.pdf Hope this helps
  6. Chris lund

    Animation

    Can you post your file? My guess is key frames aren't at the right locations.
  7. Chris lund

    The formz change I would most like to see.

    Edit, didn't read Z's response until I wrote mine. I agree with the first part. Separate commands makes sense to me. That way, both options would be available. And not needing to switch back and fourth depending on the flavor of behavior you may want that day. ¢£
  8. Chris lund

    Views in FormZ

    Yes, Isometric gives 90º (or close to it) with Z Spin.
  9. Chris lund

    Geometric pattern inlay on 3D surface

    Am curious however, Horizontally the pattern stretches for the outside edges. Yet Vertically it is spaced the same as the original. Is this deliberate? ¢£
  10. Chris lund

    Geometric pattern inlay on 3D surface

    Glad it worked. I suspect it is a tool that is oft overlooked, but when needed it is indispensable. ¢£
  11. Chris lund

    2 Path Sweep

    Tis very interesting!
  12. Chris lund

    2 Path Sweep

    looks like the old C-mesh?
  13. Chris lund

    Geometric pattern inlay on 3D surface

    Try the "Parametric Map" tool in the "Specialties" pallet (the one with the stair tools). You may be able to group your pattern using this tool. Not sure, as again I really never use the tool. Cheers! ¢£
  14. Chris lund

    Geometric pattern inlay on 3D surface

    The only way I can thing of doing this, and it would only work in a single plane, is to trim and stitch everything together. Quite labor intensive. though it sometimes works to take a group of your trimming objects and apply the process. Another problem with this would be that it is merely projection, the "mapping" would not follow the curvature like a UV map would. this will cause stretching of the pattern. the more drastic the curvature, the more drastic the stretching. Pretty sure the process would not work in your other planes however, as the trim lines would have no way of matching up against the other planes. There is a tool for mapping a vector or curve onto a surface. Don't really use it though. I will have to hunt to see it. and not sure if it would be function for what you want. but I will see. ¢£
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