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¢hris £und

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  1. Like
    ¢hris £und got a reaction from Des in Alternative method to Coke bottle: Advanced Modeling   
    Hey All,  Here is a second method to building the coke bottle.  While I didn't really attempt to make an exact copy, the methods used here are probably the best options for doing so.
     Admittedly, I could have spent a little more time with my generated cutting tools than I did (especially for the top bump out)  which would have yielded a smoother blend.
    Mostly, this is to show how to deal with lofts that have weird twists in them.  And why you shouldn't abandon this technique when you do get them.
    I hope this helps!
     
    ¢hris £und 
     
  2. Like
    ¢hris £und reacted to palarsen in Bergen, Norway   
    Modeled in form•Z, hammered and polished in China












  3. Like
    ¢hris £und reacted to Jaakko in Alternative method to Coke bottle: Advanced Modeling   
    Thank you veru much of this tutorial Chris. This type of presentations are important.
  4. Like
    ¢hris £und got a reaction from Des in Alternative method to Coke bottle: Advanced Modeling   
    Hey All,  Here is a second method to building the coke bottle.  While I didn't really attempt to make an exact copy, the methods used here are probably the best options for doing so.
     Admittedly, I could have spent a little more time with my generated cutting tools than I did (especially for the top bump out)  which would have yielded a smoother blend.
    Mostly, this is to show how to deal with lofts that have weird twists in them.  And why you shouldn't abandon this technique when you do get them.
    I hope this helps!
     
    ¢hris £und 
     
  5. Like
    ¢hris £und got a reaction from Des in Alternative method to Coke bottle: Advanced Modeling   
    Hey All,  Here is a second method to building the coke bottle.  While I didn't really attempt to make an exact copy, the methods used here are probably the best options for doing so.
     Admittedly, I could have spent a little more time with my generated cutting tools than I did (especially for the top bump out)  which would have yielded a smoother blend.
    Mostly, this is to show how to deal with lofts that have weird twists in them.  And why you shouldn't abandon this technique when you do get them.
    I hope this helps!
     
    ¢hris £und 
     
  6. Like
    ¢hris £und got a reaction from Des in Alternative method to Coke bottle: Advanced Modeling   
    Hey All,  Here is a second method to building the coke bottle.  While I didn't really attempt to make an exact copy, the methods used here are probably the best options for doing so.
     Admittedly, I could have spent a little more time with my generated cutting tools than I did (especially for the top bump out)  which would have yielded a smoother blend.
    Mostly, this is to show how to deal with lofts that have weird twists in them.  And why you shouldn't abandon this technique when you do get them.
    I hope this helps!
     
    ¢hris £und 
     
  7. Like
    ¢hris £und got a reaction from ZTEK in Polygon cages for smoothing   
    Yea, no worries!  I started in graphics and illustration (illustrator and photoshop), moved to animation (Lightwave on the Amiga then onto Electric Image). Discovered I liked modeling over animation which is what brought me to fZ around 25 years ago.  In my mind, if it something to be fabricated, it should be modeled from the beginning to be so.  Why build a 3D visual only to need be rebuilt later. This is why I hate Max and sketch up. While quality models can be made, they don’t encourage it at all.  
     
    I haven’t played with C4D I years. It never caught my attention as fZ did. Can’t say why. Modo, I do really like. Though only for characters and highly organic shapes. I find it a waist of time to do hard side modeling in.   It’s rendering and surfacing are excellent however. Though, I don’t have a lot of use for rendering any more so I can’t compare it to vRay, as I have never used it. RenderZone suits for the little I do now. 
     
    glad I could help. 
  8. Like
    ¢hris £und got a reaction from ZTEK in Polygon cages for smoothing   
    Yea, no worries!  I started in graphics and illustration (illustrator and photoshop), moved to animation (Lightwave on the Amiga then onto Electric Image). Discovered I liked modeling over animation which is what brought me to fZ around 25 years ago.  In my mind, if it something to be fabricated, it should be modeled from the beginning to be so.  Why build a 3D visual only to need be rebuilt later. This is why I hate Max and sketch up. While quality models can be made, they don’t encourage it at all.  
     
    I haven’t played with C4D I years. It never caught my attention as fZ did. Can’t say why. Modo, I do really like. Though only for characters and highly organic shapes. I find it a waist of time to do hard side modeling in.   It’s rendering and surfacing are excellent however. Though, I don’t have a lot of use for rendering any more so I can’t compare it to vRay, as I have never used it. RenderZone suits for the little I do now. 
     
    glad I could help. 
  9. Like
    ¢hris £und reacted to SJD in formZ Sub-D introduction   
    hey Chris
    these are brilliant, haven't got through all yet but already I can see ways of using tools that I hadn't thought of
    ADS...hire this man! 👍
  10. Like
    ¢hris £und got a reaction from Des in formZ Sub-D introduction   
    Hey all.  
    Here are my first videos regarding, well anything.   The audio is poor, so my apologies.  Kind of muffled, as my Mic got delayed in shipment.  I can't get rid of my crappy North Dakota accent, however. That you will just have to suffer through.  Unless I can find an equal or crappier robot voice... hmmm?
    Anyway, feel free to give an honest critique.  I won't be able to improve unless I truly know how much I suck at it.
    Video 1: https://youtu.be/KknlZTgLxTE    can possibly be skipped as it discusses Sub-D's in a more general sense.  However, it does get into a little bit why sub-D's aren't for everything.
     
    Video 2: https://youtu.be/LaWa2Sygpa8      "Add Detail to form-Z Sub-D part 1" gets into some basics of how to add details to your mesh.  Working with a flat shape so that you the viewer don't have to think about the form that the mesh is creating.  To be honest, that was for me too.  Regardless, it is about how to add a higher density mesh section to a lower density area.  Critical knowledge for shapes that transition and for Polygon flow.  It does start out with, a "Don't do this" scenario.  Which it took me years to figure this little ditty out
    Video 3: https://youtu.be/FZveQ4CktqM    Continuation of video 2
    Video 4: https://youtu.be/qYdqacGKD6g    Coke Bottle Part 1  (disclaimer, just an intro into what we will do and what was done wrong by me previously:)
    Video 5: https://youtu.be/12Vq63AUYcU    And finally, the coke bottle.  For real this time:
    Anyway, as mentioned before, critique away!  I will say that at times I move kind of fast WITHOUT describing a blow by blow commentary.  The videos are unlisted, as I want to get a feel for doing this and eventually add some polish to the content I present.
    I hope this helps, even if you don't enjoy it!  
    ¢hris £und - From Zero
     
    PS, the running stream of this thread has been highly edited for the simplicity of future observers.  All my following posts are now condensed into this original and cleaned up.   ¢£
  11. Like
    ¢hris £und reacted to SJD in Polygon cages for smoothing   
    hey Chris
    well, if I were ADS I'd be on the phone pronto 😎
    by way of reciprocity, here's my approach - a bit more basic but it gets me in the ball park. I'm sure you can see what's going on. Revolve a profile paying attention to points and segment count. Use the move tool to shift segments into desired shape down one side, repeat x 7 and add subd
     





  12. Like
    ¢hris £und got a reaction from fzadmin in Polygon cages for smoothing   
    Video 4 is up, and much better quality.  has a 720p option now.
    https://youtu.be/qYdqacGKD6g
  13. Like
    ¢hris £und got a reaction from Des in formZ Sub-D introduction   
    Hey all.  
    Here are my first videos regarding, well anything.   The audio is poor, so my apologies.  Kind of muffled, as my Mic got delayed in shipment.  I can't get rid of my crappy North Dakota accent, however. That you will just have to suffer through.  Unless I can find an equal or crappier robot voice... hmmm?
    Anyway, feel free to give an honest critique.  I won't be able to improve unless I truly know how much I suck at it.
    Video 1: https://youtu.be/KknlZTgLxTE    can possibly be skipped as it discusses Sub-D's in a more general sense.  However, it does get into a little bit why sub-D's aren't for everything.
     
    Video 2: https://youtu.be/LaWa2Sygpa8      "Add Detail to form-Z Sub-D part 1" gets into some basics of how to add details to your mesh.  Working with a flat shape so that you the viewer don't have to think about the form that the mesh is creating.  To be honest, that was for me too.  Regardless, it is about how to add a higher density mesh section to a lower density area.  Critical knowledge for shapes that transition and for Polygon flow.  It does start out with, a "Don't do this" scenario.  Which it took me years to figure this little ditty out
    Video 3: https://youtu.be/FZveQ4CktqM    Continuation of video 2
    Video 4: https://youtu.be/qYdqacGKD6g    Coke Bottle Part 1  (disclaimer, just an intro into what we will do and what was done wrong by me previously:)
    Video 5: https://youtu.be/12Vq63AUYcU    And finally, the coke bottle.  For real this time:
    Anyway, as mentioned before, critique away!  I will say that at times I move kind of fast WITHOUT describing a blow by blow commentary.  The videos are unlisted, as I want to get a feel for doing this and eventually add some polish to the content I present.
    I hope this helps, even if you don't enjoy it!  
    ¢hris £und - From Zero
     
    PS, the running stream of this thread has been highly edited for the simplicity of future observers.  All my following posts are now condensed into this original and cleaned up.   ¢£
  14. Like
    ¢hris £und got a reaction from Des in formZ Sub-D introduction   
    Hey all.  
    Here are my first videos regarding, well anything.   The audio is poor, so my apologies.  Kind of muffled, as my Mic got delayed in shipment.  I can't get rid of my crappy North Dakota accent, however. That you will just have to suffer through.  Unless I can find an equal or crappier robot voice... hmmm?
    Anyway, feel free to give an honest critique.  I won't be able to improve unless I truly know how much I suck at it.
    Video 1: https://youtu.be/KknlZTgLxTE    can possibly be skipped as it discusses Sub-D's in a more general sense.  However, it does get into a little bit why sub-D's aren't for everything.
     
    Video 2: https://youtu.be/LaWa2Sygpa8      "Add Detail to form-Z Sub-D part 1" gets into some basics of how to add details to your mesh.  Working with a flat shape so that you the viewer don't have to think about the form that the mesh is creating.  To be honest, that was for me too.  Regardless, it is about how to add a higher density mesh section to a lower density area.  Critical knowledge for shapes that transition and for Polygon flow.  It does start out with, a "Don't do this" scenario.  Which it took me years to figure this little ditty out
    Video 3: https://youtu.be/FZveQ4CktqM    Continuation of video 2
    Video 4: https://youtu.be/qYdqacGKD6g    Coke Bottle Part 1  (disclaimer, just an intro into what we will do and what was done wrong by me previously:)
    Video 5: https://youtu.be/12Vq63AUYcU    And finally, the coke bottle.  For real this time:
    Anyway, as mentioned before, critique away!  I will say that at times I move kind of fast WITHOUT describing a blow by blow commentary.  The videos are unlisted, as I want to get a feel for doing this and eventually add some polish to the content I present.
    I hope this helps, even if you don't enjoy it!  
    ¢hris £und - From Zero
     
    PS, the running stream of this thread has been highly edited for the simplicity of future observers.  All my following posts are now condensed into this original and cleaned up.   ¢£
  15. Like
    ¢hris £und got a reaction from Des in formZ Sub-D introduction   
    Hey all.  
    Here are my first videos regarding, well anything.   The audio is poor, so my apologies.  Kind of muffled, as my Mic got delayed in shipment.  I can't get rid of my crappy North Dakota accent, however. That you will just have to suffer through.  Unless I can find an equal or crappier robot voice... hmmm?
    Anyway, feel free to give an honest critique.  I won't be able to improve unless I truly know how much I suck at it.
    Video 1: https://youtu.be/KknlZTgLxTE    can possibly be skipped as it discusses Sub-D's in a more general sense.  However, it does get into a little bit why sub-D's aren't for everything.
     
    Video 2: https://youtu.be/LaWa2Sygpa8      "Add Detail to form-Z Sub-D part 1" gets into some basics of how to add details to your mesh.  Working with a flat shape so that you the viewer don't have to think about the form that the mesh is creating.  To be honest, that was for me too.  Regardless, it is about how to add a higher density mesh section to a lower density area.  Critical knowledge for shapes that transition and for Polygon flow.  It does start out with, a "Don't do this" scenario.  Which it took me years to figure this little ditty out
    Video 3: https://youtu.be/FZveQ4CktqM    Continuation of video 2
    Video 4: https://youtu.be/qYdqacGKD6g    Coke Bottle Part 1  (disclaimer, just an intro into what we will do and what was done wrong by me previously:)
    Video 5: https://youtu.be/12Vq63AUYcU    And finally, the coke bottle.  For real this time:
    Anyway, as mentioned before, critique away!  I will say that at times I move kind of fast WITHOUT describing a blow by blow commentary.  The videos are unlisted, as I want to get a feel for doing this and eventually add some polish to the content I present.
    I hope this helps, even if you don't enjoy it!  
    ¢hris £und - From Zero
     
    PS, the running stream of this thread has been highly edited for the simplicity of future observers.  All my following posts are now condensed into this original and cleaned up.   ¢£
  16. Like
    ¢hris £und got a reaction from Des in formZ Sub-D introduction   
    Hey all.  
    Here are my first videos regarding, well anything.   The audio is poor, so my apologies.  Kind of muffled, as my Mic got delayed in shipment.  I can't get rid of my crappy North Dakota accent, however. That you will just have to suffer through.  Unless I can find an equal or crappier robot voice... hmmm?
    Anyway, feel free to give an honest critique.  I won't be able to improve unless I truly know how much I suck at it.
    Video 1: https://youtu.be/KknlZTgLxTE    can possibly be skipped as it discusses Sub-D's in a more general sense.  However, it does get into a little bit why sub-D's aren't for everything.
     
    Video 2: https://youtu.be/LaWa2Sygpa8      "Add Detail to form-Z Sub-D part 1" gets into some basics of how to add details to your mesh.  Working with a flat shape so that you the viewer don't have to think about the form that the mesh is creating.  To be honest, that was for me too.  Regardless, it is about how to add a higher density mesh section to a lower density area.  Critical knowledge for shapes that transition and for Polygon flow.  It does start out with, a "Don't do this" scenario.  Which it took me years to figure this little ditty out
    Video 3: https://youtu.be/FZveQ4CktqM    Continuation of video 2
    Video 4: https://youtu.be/qYdqacGKD6g    Coke Bottle Part 1  (disclaimer, just an intro into what we will do and what was done wrong by me previously:)
    Video 5: https://youtu.be/12Vq63AUYcU    And finally, the coke bottle.  For real this time:
    Anyway, as mentioned before, critique away!  I will say that at times I move kind of fast WITHOUT describing a blow by blow commentary.  The videos are unlisted, as I want to get a feel for doing this and eventually add some polish to the content I present.
    I hope this helps, even if you don't enjoy it!  
    ¢hris £und - From Zero
     
    PS, the running stream of this thread has been highly edited for the simplicity of future observers.  All my following posts are now condensed into this original and cleaned up.   ¢£
  17. Like
    ¢hris £und got a reaction from FZnoob in Polygon cages for smoothing   
    FZnoob,
    What is your name?   Nice work!
    Here is the updated bottle, where the poly flow is corrected.  My first attempt, I made it harder than it should have been.
    I will make a tutorial.  My audio capture sucks on my computer, so I ordered a podcasting Mic.  I should have it tomorrow.
    New Bottle.Copy2.fmz

  18. Like
    ¢hris £und got a reaction from FZnoob in Polygon cages for smoothing   
    FZnoob,
    What is your name?   Nice work!
    Here is the updated bottle, where the poly flow is corrected.  My first attempt, I made it harder than it should have been.
    I will make a tutorial.  My audio capture sucks on my computer, so I ordered a podcasting Mic.  I should have it tomorrow.
    New Bottle.Copy2.fmz

  19. Like
    ¢hris £und reacted to FZnoob in Polygon cages for smoothing   
    I did this Coke bottle with sub-d as a bit of a personal challenge. It's a 20 oz plastic bottle, and is a little different that the glass one.
    The real kicker was the bottom. Took me a little while to figure it out
     

  20. Like
    ¢hris £und got a reaction from Des in Polygon cages for smoothing   
    Here is an SDS version, made all in fZ 9.042 back saved to 8.6
    The locations where the indents meet the label area needs more work.  The Polygon flow isn't correct.  But it is a good start/indication.
    Coke Bottle2.86.fmz
     
    It wasn't too bad, but I think this is a case where Des's method would be faster.
  21. Like
    ¢hris £und reacted to johnalexander1571 in Polygon cages for smoothing   
    Hi SJD,
    Chris is giving you good guidance. I know this doesn't help, but I did do a job where we had to model existing bottles for clients. We started with a 3d scan that was very lame and needed modeled over totally, but there was no "sizing" possible with any program that could get to that level of accuracy. For the record, we used Modo for that. form.Z could do just as well.
    I tend to use the sub-tools to grow my models a row of polys at a time. I switch back to polys only when I run into a little detail area. I once had a key shortcut on the switch back and forth and it was the same as any other programs switch. With some malice of forethought, the sub creation tools are just fine in Z. Needs an add too selection in rows type of feature.
  22. Like
    ¢hris £und got a reaction from Jaakko in NURBS or SubD?   
    Gyro,
    Here is a freeform design (no plan).  Really it is just some ugly sci-fi nonsense, but fun to play with.  It is far from complete with many areas yet to solve.  But if you look closely, this is done with NURBS patches and a combination of NURBS blends, tang-lofts, n-bound and what ever else I could get to work.
    If you look closely, you can see on the bottom of the main fuselage, the section lines that I had to cut into the 1 NURBS patch in order to get the complex shape to be able to stitch in.  The cockpit area could be water tight, but there are some areas that I just don't like yet, so it isn't there yet. 
    First image is prior to splitting it. The rest show it split and using those splits to tang-loft to the intake cowling.  Which had to be split because of the internal geometry of the intake.  blah blah blah.
    Really, it is just an exploration of how far I can push some of these tools.  Me being one of the tools.
     
  23. Like
    ¢hris £und reacted to SJD in NURBS or SubD?   
    great stuff!
    thanks Chris
     
     
  24. Like
    ¢hris £und got a reaction from Jaakko in NURBS or SubD?   
    Gyro,
    Here is a freeform design (no plan).  Really it is just some ugly sci-fi nonsense, but fun to play with.  It is far from complete with many areas yet to solve.  But if you look closely, this is done with NURBS patches and a combination of NURBS blends, tang-lofts, n-bound and what ever else I could get to work.
    If you look closely, you can see on the bottom of the main fuselage, the section lines that I had to cut into the 1 NURBS patch in order to get the complex shape to be able to stitch in.  The cockpit area could be water tight, but there are some areas that I just don't like yet, so it isn't there yet. 
    First image is prior to splitting it. The rest show it split and using those splits to tang-loft to the intake cowling.  Which had to be split because of the internal geometry of the intake.  blah blah blah.
    Really, it is just an exploration of how far I can push some of these tools.  Me being one of the tools.
     
  25. Like
    ¢hris £und got a reaction from mattedmonds in Rounding Question   
    Don't know if this qualifies.  Backsaved to 8.0   If this is what you want, it was not easy.  I didn't use the rounding tools at all.
    Mostly used the loft tool.  First, separated the divots from the panel.  Rebuilt the panel without the divots.   then had to figure out how to get a round on the nonplanar object.
    I Couldn't do it directly, so I trimmed out a section using the border of the top and extruded circle.  once, I had that, Rebuilt the leftover panels to remove extra points (I don't like the way 7.x doesn't allow deleting topology the way 6.x did)  From there, I lofted the sides to the top.   then deleted the outer rings of the divots and lofted the bottoms to the top of the panel.  Stitched everything together. (stitching these kinds of panels is very forgiving.)
    It doesn't make a lot of sense.  But if it is what you want, it worked.  Hopefully, somebody else can figure out a smarter way.  If not, I could make a vid.
     
    Panel-Rebuild.fmz
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