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TwoSheaStl

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  1. Like
    TwoSheaStl got a reaction from Justin Montoya in Non Uniform Scaling / World Axis   
    Say I draw a square that's 2ft x 2ft x 2ft…
     
    There is a designated X, Y, and Z under NON-UNIFORM SCALING. If I turned that square on it's side to the left, the Z would now be on the side. So if I went in to make the square 3ft tall using the Z axis, it would grow from the side and not the bottom. I want the X, Y, and Z to match the world axis at all times, no matter how I flip the object…
     
    Does that make sense?
     
    Thanks!
     
    Shea
  2. Like
    TwoSheaStl got a reaction from Justin Montoya in Non Uniform Scaling / World Axis   
    Is there a way to keep the x, y, and z constant for ALL objects in relation to the "world" axis.
     
    If I draw a square (for example) and then flip the object, the X, Y, and Z are maintained within the square. Is there a way to have it reset so that the bottom, top, and sides of the square are the same as the "world" axis?
     
    Thanks!
     
    Shea
  3. Like
    TwoSheaStl got a reaction from VitezDiny in Rotate View Angle   
    In FZ 8, is there a way to speed up or up the tolerance on the Rotate View Angle?
     
    Thanks! 
  4. Like
    TwoSheaStl got a reaction from Welchrisk in Drawing Tollerence   
    When drawing a square (no snaps turned on), I want to begin my shape very close into a corner and drag down into another corner. The drawing tolerance only lets me get so close to the corners (almost like there is still some type of snap turned on). 
     
    Is there a way to get this more precise? So I can start and end my shapes in very precise locations (zoomed in) with no snap turned on?
     
    Thanks!
     
     
  5. Like
    TwoSheaStl got a reaction from RobertoUnok in Delete Segment   
    I'm just now transitioning over to FZ8 from FZ6…
     
    So, I created a shape, mirrored it over, and then used union to merge the two shapes…
     
    I'm left over with an unwanted segment where they merged. Is there a way to clean up shapes or to delete unwanted segments?
     
    Thanks!
     
    Shea

  6. Like
    TwoSheaStl got a reaction from RobertoUnok in Delete Segment   
    I'm just now transitioning over to FZ8 from FZ6…
     
    So, I created a shape, mirrored it over, and then used union to merge the two shapes…
     
    I'm left over with an unwanted segment where they merged. Is there a way to clean up shapes or to delete unwanted segments?
     
    Thanks!
     
    Shea

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