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Posts posted by TwoSheaStl

  1. So I'm one of those people still using FZ 6.7.3. I just downloaded the newest FZ Pro trial and it's completely different and I'm lost. What is the best way to learn the new FZ?

    Has anyone used the "form·Z Fundamentals Video Training Course by Evan Troxel"? Did it work for you?

    Thank you!

  2. In FZ 6, when it came to editing shapes numerically, the Z axes was always the third input line. Now one has to look back and forth between their shape to determine which input to edit.


    Also, when opening past projects I worked on in 6, my axes's are all over the place within shapes. I have to reset the axis on almost every shape…


    It would be nice to have an option to where the axes's were always in the same place no matter how you rotated the object. 

  3. In FZ8, when I need to relink old files manually upon opening an existing project, it will only let me relink the first file. After that, as I try to click on the lower "Not Found" links, nothing happens. It's like it's locked and won't let me click on them to link them.


    Is this a bug?





  4. When drawing a square (no snaps turned on), I want to begin my shape very close into a corner and drag down into another corner. The drawing tolerance only lets me get so close to the corners (almost like there is still some type of snap turned on). 


    Is there a way to get this more precise? So I can start and end my shapes in very precise locations (zoomed in) with no snap turned on?





  5. I'm just now transitioning over to FZ8 from FZ6…


    So, I created a shape, mirrored it over, and then used union to merge the two shapes…


    I'm left over with an unwanted segment where they merged. Is there a way to clean up shapes or to delete unwanted segments?






  6. Say I draw a square that's 2ft x 2ft x 2ft…


    There is a designated X, Y, and Z under NON-UNIFORM SCALING. If I turned that square on it's side to the left, the Z would now be on the side. So if I went in to make the square 3ft tall using the Z axis, it would grow from the side and not the bottom. I want the X, Y, and Z to match the world axis at all times, no matter how I flip the object…


    Does that make sense?





  7. Is there a way to keep the x, y, and z constant for ALL objects in relation to the "world" axis.


    If I draw a square (for example) and then flip the object, the X, Y, and Z are maintained within the square. Is there a way to have it reset so that the bottom, top, and sides of the square are the same as the "world" axis?